I'll post a step-by-step tomorrow ![]()
totally random texture thread
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No wonder that you're my hero

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[Blocked Image: http://img465.imageshack.us/img465/2206/concbase018oi.jpg]
Only the concrete base is a new thing, I've use the bricks in a few other textures

Yes its dark, but I like it myself

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[Blocked Image: http://img209.imageshack.us/img209/2953/floor032di.jpg]
Very nice stolve
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all 512x512, resized for presentation need to fix some issues
*cheer* visit eCentral *cheer*
[Blocked Image: http://home.arcor.de/ar03650741/images/set.jpg]
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is the only difference the grafitti if so, you should instead make 5 tileable brick textures that doesnt look the same instead and make the grafitti overlay textures of its own..
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I forgot to show this texture in it's original size, there might be some things to be fixed but i'm not going back to this one anymore. Anyone can use it if you just remember to give a credit about it, tho i don't see how this could be used in any place at all

:streetch:
[Blocked Image: http://swifty.hl2central.net/tekstuurit/floor01_b5_high.jpg]
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[Blocked Image: http://www.hot.ee/ejuhkov9/h2_heaseina.jpg]
Hey h2,
Would you mind giving a quick step-by-step on how you went about making this?
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[Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/Work%20in%20progress%20-ss-/nmrih_office_elevator.jpg]
[Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/Work%20in%20progress%20-ss-/nmrih_office_elevator_normal.jpg]
[Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/Work%20in%20progress%20-ss-/elevator_tests0003.jpg]
older shot below
[Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/Work%20in%20progress%20-ss-/elevator_tests0000.jpg]
this was believe it or not my first successful spec map

never really tried it before .

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Nice elevator vivi
Loojs like a luxuary hotel elevator.. And I love hotel maps

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Quote from generalvivi
this was believe it or not my first successful normal map

Corrected that for you

Looks cool btw.
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Quote from The Postman
Fixed this for you:
[Blocked Image: http://img30.paintedover.com/uploads/thumbs/30/doy.jpg]
Nice. Too much from the highpass filter visible tho in my opinion (greyish color tones)
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Quote from Nailed
Hey h2,
Would you mind giving a quick step-by-step on how you went about making this?
I did a really quick one :embarassed:
That texture looks really nice vivi, did you do the normal map with photoshop or 3d app?
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pwned.
just kidding.I wanna show this sky I made not that its all that particularly amazing but just because I finally made my own sky.
[Blocked Image: http://img496.imageshack.us/img496/2329/testsky00022eu.th.jpg]
Nice job guys on your textures, except vivi.

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vivi that looks great, you shuld normal map the wood on the top and bottom though
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Quote from generalvivi
Corrected that for you

no it was right . i have done many a normal map in my day. the spec map was an alpha channel for the normal map. in essence it was my first real spec map

I thought a normal map was what was the bump of a texture and the specular was the shinyness?! Shows how much I know I guess

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