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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • The Postman
    • January 24, 2006 at 3:33 AM
    • #701

    I'll post a step-by-step tomorrow

  • st0lve
    • January 24, 2006 at 2:22 PM
    • #702

    No wonder that you're my hero

  • Nysuatro
    • January 24, 2006 at 4:26 PM
    • #703
    Quote from The Postman

    I'll post a step-by-step tomorrow

    Thank you very mutch.

  • st0lve
    • January 24, 2006 at 9:55 PM
    • #704

    [Blocked Image: http://img465.imageshack.us/img465/2206/concbase018oi.jpg]

    Only the concrete base is a new thing, I've use the bricks in a few other textures

    Yes its dark, but I like it myself

  • Nysuatro
    • January 24, 2006 at 10:19 PM
    • #705

    [Blocked Image: http://img209.imageshack.us/img209/2953/floor032di.jpg]

    Very nice stolve

  • m4d1n
    • January 24, 2006 at 10:22 PM
    • #706

    all 512x512, resized for presentation need to fix some issues

    *cheer* visit eCentral *cheer*

    [Blocked Image: http://home.arcor.de/ar03650741/images/set.jpg]

  • Skjalg
    • January 25, 2006 at 12:49 AM
    • #707

    is the only difference the grafitti if so, you should instead make 5 tileable brick textures that doesnt look the same instead and make the grafitti overlay textures of its own..

  • Flight40
    • January 25, 2006 at 4:25 AM
    • #708
    Quote from Skjalg

    make the grafitti overlay textures of its own..

    Sums it up nicely.

  • Smokey21
    • January 26, 2006 at 3:50 AM
    • #709
    Quote from The Postman

    I'll post a step-by-step tomorrow

    I guess we don't get a step by step

  • teeluu
    • January 26, 2006 at 6:13 PM
    • #710

    I forgot to show this texture in it's original size, there might be some things to be fixed but i'm not going back to this one anymore. Anyone can use it if you just remember to give a credit about it, tho i don't see how this could be used in any place at all

    :streetch:

    [Blocked Image: http://swifty.hl2central.net/tekstuurit/floor01_b5_high.jpg]

  • Nailed
    • January 27, 2006 at 8:40 AM
    • #711

    [Blocked Image: http://www.hot.ee/ejuhkov9/h2_heaseina.jpg]

    Hey h2,

    Would you mind giving a quick step-by-step on how you went about making this?

  • General Vivi
    • January 27, 2006 at 11:28 AM
    • #712

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/Work%20in%20progress%20-ss-/nmrih_office_elevator.jpg]

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/Work%20in%20progress%20-ss-/nmrih_office_elevator_normal.jpg]

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/Work%20in%20progress%20-ss-/elevator_tests0003.jpg]

    older shot below

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/Work%20in%20progress%20-ss-/elevator_tests0000.jpg]

    this was believe it or not my first successful spec map

    never really tried it before .

  • PhilipK
    • January 27, 2006 at 11:48 AM
    • #713

    Nice elevator vivi

    Loojs like a luxuary hotel elevator.. And I love hotel maps

  • D3ads
    • January 27, 2006 at 12:21 PM
    • #714
    Quote from generalvivi

    this was believe it or not my first successful normal map

    Corrected that for you

    Looks cool btw.

  • Steppenwolf
    • January 27, 2006 at 1:18 PM
    • #715
    Quote from The Postman

    Fixed this for you:

    [Blocked Image: http://img30.paintedover.com/uploads/thumbs/30/doy.jpg]

    Nice. Too much from the highpass filter visible tho in my opinion (greyish color tones)

  • h2
    • January 27, 2006 at 2:05 PM
    • #716
    Quote from Nailed

    Hey h2,

    Would you mind giving a quick step-by-step on how you went about making this?

    I did a really quick one :embarassed:

    link

    That texture looks really nice vivi, did you do the normal map with photoshop or 3d app?

  • General Vivi
    • January 27, 2006 at 5:42 PM
    • #717
    Quote from D3ads

    Corrected that for you

    no it was right . i have done many a normal map in my day. the spec map was an alpha channel for the normal map. in essence it was my first real spec map

  • Meotwister
    • January 27, 2006 at 9:27 PM
    • #718

    pwned.

    just kidding.

    I wanna show this sky I made not that its all that particularly amazing but just because I finally made my own sky.

    [Blocked Image: http://img496.imageshack.us/img496/2329/testsky00022eu.th.jpg]

    Nice job guys on your textures, except vivi.

  • Bic-B@ll
    • January 27, 2006 at 10:22 PM
    • #719

    vivi that looks great, you shuld normal map the wood on the top and bottom though

  • D3ads
    • January 27, 2006 at 11:33 PM
    • #720
    Quote from generalvivi

    Corrected that for you

    no it was right . i have done many a normal map in my day. the spec map was an alpha channel for the normal map. in essence it was my first real spec map

    I thought a normal map was what was the bump of a texture and the specular was the shinyness?! Shows how much I know I guess

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