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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • GrayFox
    • October 11, 2005 at 8:12 AM
    • #461

  • Acumen
    • October 11, 2005 at 11:15 AM
    • #462

    that makes no sense either.

    but at least you tried

  • Skjalg
    • October 11, 2005 at 12:40 PM
    • #463
    Quote from insta

    D3 I fixed it for you

    Im finding that im starting to like your humour more and more Insta

  • Steppenwolf
    • October 11, 2005 at 1:53 PM
    • #464
    Quote from insta

    [Blocked Image: http://img296.imageshack.us/img296/9162/colt8ix.png]D3 I fixed it for you

    hahaha, wtf *rofl*

  • Marcos
    • October 11, 2005 at 3:17 PM
    • #465

    lol insta!

  • kleinluka
    • October 11, 2005 at 3:37 PM
    • #466

    Lol okay. nice one insta

    But guys please don't turn this thread into a big mess, kay?

  • Ooghijmiqtxxa
    • October 11, 2005 at 8:02 PM
    • #467

    Here are some futuristic textures and some other junk. Most of these are pretty old, can't show any new stuff.

    [Blocked Image: http://www.tankvstank.com/fut.jpg]

    [Blocked Image: http://www.tankvstank.com/fut2.jpg]

    [Blocked Image: http://www.tankvstank.com/fut3.jpg]

    Here is what the neon looks like in game:

    http://www.tankvstank.com/neon4.avi

  • Blunkka
    • October 11, 2005 at 8:23 PM
    • #468

    Like em but the green light on the first texture looks weird to me

  • Sven_E
    • October 11, 2005 at 9:15 PM
    • #469

    Dystopia?

  • Ooghijmiqtxxa
    • October 11, 2005 at 9:22 PM
    • #470
    Quote from Blunkka

    Like em but the green light on the first texture looks weird to me

    Yeah, I hate that green light too.

    Quote from Sven_E

    Dystopia?

    Yup

  • ginsengavenger
    • October 12, 2005 at 6:11 AM
    • #471
    Quote from Ooghijmiqtxxa

    Most of these are pretty old, can't show any new stuff.

    then i won't bother commenting

    i think it's pretty lame that so many mods are so protective of their media. they need to be drumming up interest any way they possibly can.

  • General Vivi
    • October 12, 2005 at 6:53 AM
    • #472

    i really like the red one man good job there

  • D3ads
    • October 12, 2005 at 2:53 PM
    • #473
    Quote from insta

    [Blocked Image: http://img296.imageshack.us/img296/9162/colt8ix.png]D3 I fixed it for you

  • teeluu
    • October 23, 2005 at 6:53 PM
    • #474

    My first real texture, it's pretty much just testing and getting known with the style. I think the lower parts are a bit too dark and gap between the plates are too big, or?

    I'd definately like to hear some suggestions to make it better

    It's a WIP of course. (Original is 1024x1024px)

    [Blocked Image: http://www.kolumbus.fi/lindqvist.mika/textures/floor01_b1.jpg]

  • von*ferret
    • October 23, 2005 at 6:54 PM
    • #475

    pretty big gap mate, but i'd have to see how you're goign to do it ingame

  • teeluu
    • October 23, 2005 at 7:52 PM
    • #476

    Edited a little, more tighter now, better?

    [Blocked Image: http://www.kolumbus.fi/lindqvist.mika/textures/floor01_b2.jpg]

  • Zacker
    • October 23, 2005 at 8:28 PM
    • #477

    What is it?

  • teeluu
    • October 23, 2005 at 8:34 PM
    • #478
    Quote from Zacker

    What is it?

    Some dirty ground with broken/odd plates on it!

  • ReNo
    • October 23, 2005 at 9:33 PM
    • #479

    It's got pretty obvious seams due to the fact your tiles are oddly shaped yet all "fit" to the edges of the texture. You should maybe try having some run over an edge and in the other side?

  • PhilipK
    • October 23, 2005 at 9:37 PM
    • #480

    I think i undestand the idea you want there. It's nice so far. But I think it suffers from the same "disease" as a lot of other textures with seams like that. It's like the seams and plates are not the same texture. IMO they need to "interact" with each other more. The seams are dirt, then some dirt should get up on the edges of the tiles etc. Don't know if that was unclear enough

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