me like hipshot....... me likes ![]()
totally random texture thread
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I agree with ginsengavenger - the bumpmaps don't help the bricks. Sure, it's fancy shader technology, but I don't think it necessarily looks better because of it. While I'm sure there are brick textures that need normal maps, this doesn't seem to be one of them.
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wtf. Bricks should always be normal mapped

very nice hs
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Quote from |FRITZ|
wtf. Bricks should always be normal mapped
very nice hsyou're insane. texture maps just aren't detailed enough yet to make it worthwhile or even convincing. go out and look at a brick wall. there isn't a 1/2" bevel on every brick nor is every brick waxed up to make it shine.
parallax mapping on the other hand would do any brick wall justice.
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im not insane. I just like shiny bumpy stuff

go play swat4. it shows some killer normal mapped bricks. your insane!!!!! noob

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swat4 made me want to stab myself!

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Hate this trend of normal mapping everything and making it shiny. It's fucking vile.
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I also _really_ hate the trend with making everything shiny and plastic-alike. I do however not believe in that it has to look like that just becuase you add a normal map, it's more the fault of the spec map imo.
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OK look guys, you are getting some things mixed up here.
Normal maps have nothing to do with shinyness. All they do is draw X Y and Z vector information from a texture (the normal map) to a flat surface which then reacts to specularity on the texture. As long as you don't overkill your specular and you make your normal map subtle enough to avoid having too much bumpyness but strong enough to show that it has depth, then there's absolutely no reason why you shouldn't use normal maps. I do this every day and I know that my work wouldn't look half as nice if I wasn't using normal maps. So before you say normal mapping sucks and makes everything look like shiny crap.... learn to use it right.
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normal maps are ok, but all that glossy shit makes me wanna puke (like HL2).
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Thanks for kind words guys. After a lot of pixel pushing with pencil tool I came up with this base texture.
[Blocked Image: http://www.hot.ee/ejuhkov/kivad3.jpg]
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I like it

here are some of my latest textures
[Blocked Image: http://www.curv.net/DarkNemisis/portfolio/gravel.jpg]
[Blocked Image: http://www.curv.net/DarkNemisis/portfolio/mud_ground.jpg]
[Blocked Image: http://www.curv.net/DarkNemisis/portfolio/sand.jpg]
[Blocked Image: http://www.curv.net/DarkNemisis/portfolio/stucco.jpg]
[Blocked Image: http://www.curv.net/DarkNemisis/portfolio/cracked.jpg]
[Blocked Image: http://www.curv.net/DarkNemisis/portfolio/rockswall.jpg]
cc plz
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I like em dark, they will do the job very well

I dont like this one tho http://www.curv.net/DarkNemisis/portfolio/cracked.jpg , looks weird.
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there is something about the grittyness in this one that i dont like but http://www.curv.net/DarkNemisis/portfolio/sand.jpg
i love the rest of them.
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Quote from generalvivi
there is something about the grittyness in this one that i dont like but http://www.curv.net/DarkNemisis/portfolio/sand.jpgi love the rest of them.
I noticed the same thing. You probably over used the sharpen filter a bit...?
But overall I really like what I see. I especially like the first and the last ones.
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They look great, mind if i test/use them in my map? Could do some pretty blends of these, i think...
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Quote from kleinluka
OK look guys, you are getting some things mixed up here.Normal maps have nothing to do with shinyness. All they do is draw X Y and Z vector information from a texture (the normal map) to a flat surface which then reacts to specularity on the texture. As long as you don't overkill your specular and you make your normal map subtle enough to avoid having too much bumpyness but strong enough to show that it has depth, then there's absolutely no reason why you shouldn't use normal maps. I do this every day and I know that my work wouldn't look half as nice if I wasn't using normal maps. So before you say normal mapping sucks and makes everything look like shiny crap.... learn to use it right.
My sentence structure blow. What I meant to say is that I hate this trend of people making a normal mapa and then lazily generating a spec map form the base/normal and making everything looks like it's coated with high gloss varnish. I think it's probably a case of spec map abuse rather than normal map abuse sepcifically, but the two seem to go hand in hand fairly often.
Dark Nemesis : Some of those textures are v, v nice. Good stuff.
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I dig the 1st one Dark

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Thanks for the positive feedback guys

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