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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • General Vivi
    • September 21, 2005 at 3:31 AM
    • #361

    me like hipshot....... me likes

  • Campaignjunkie
    • September 21, 2005 at 3:39 AM
    • #362

    I agree with ginsengavenger - the bumpmaps don't help the bricks. Sure, it's fancy shader technology, but I don't think it necessarily looks better because of it. While I'm sure there are brick textures that need normal maps, this doesn't seem to be one of them.

  • |FRITZ|
    • September 21, 2005 at 7:05 AM
    • #363

    wtf. Bricks should always be normal mapped

    very nice hs

  • ginsengavenger
    • September 21, 2005 at 7:40 AM
    • #364
    Quote from |FRITZ|

    wtf. Bricks should always be normal mapped very nice hs

    you're insane. texture maps just aren't detailed enough yet to make it worthwhile or even convincing. go out and look at a brick wall. there isn't a 1/2" bevel on every brick nor is every brick waxed up to make it shine.

    parallax mapping on the other hand would do any brick wall justice.

  • |FRITZ|
    • September 21, 2005 at 7:44 AM
    • #365

    im not insane. I just like shiny bumpy stuff

    go play swat4. it shows some killer normal mapped bricks. your insane!!!!! noob

  • ginsengavenger
    • September 21, 2005 at 8:26 AM
    • #366

    swat4 made me want to stab myself!

  • Schmung
    • September 21, 2005 at 1:25 PM
    • #367

    Hate this trend of normal mapping everything and making it shiny. It's fucking vile.

  • Zacker
    • September 21, 2005 at 2:46 PM
    • #368

    I also _really_ hate the trend with making everything shiny and plastic-alike. I do however not believe in that it has to look like that just becuase you add a normal map, it's more the fault of the spec map imo.

  • kleinluka
    • September 21, 2005 at 2:47 PM
    • #369

    OK look guys, you are getting some things mixed up here.

    Normal maps have nothing to do with shinyness. All they do is draw X Y and Z vector information from a texture (the normal map) to a flat surface which then reacts to specularity on the texture. As long as you don't overkill your specular and you make your normal map subtle enough to avoid having too much bumpyness but strong enough to show that it has depth, then there's absolutely no reason why you shouldn't use normal maps. I do this every day and I know that my work wouldn't look half as nice if I wasn't using normal maps. So before you say normal mapping sucks and makes everything look like shiny crap.... learn to use it right.

  • st0lve
    • September 21, 2005 at 3:20 PM
    • #370

    normal maps are ok, but all that glossy shit makes me wanna puke (like HL2).

  • h2
    • September 21, 2005 at 4:39 PM
    • #371

    Thanks for kind words guys. After a lot of pixel pushing with pencil tool I came up with this base texture.

    [Blocked Image: http://www.hot.ee/ejuhkov/kivad3.jpg]

  • DarkNemisis
    • September 22, 2005 at 3:20 AM
    • #372

    I like it

    here are some of my latest textures

    [Blocked Image: http://www.curv.net/DarkNemisis/portfolio/gravel.jpg]

    [Blocked Image: http://www.curv.net/DarkNemisis/portfolio/mud_ground.jpg]

    [Blocked Image: http://www.curv.net/DarkNemisis/portfolio/sand.jpg]

    [Blocked Image: http://www.curv.net/DarkNemisis/portfolio/stucco.jpg]

    [Blocked Image: http://www.curv.net/DarkNemisis/portfolio/cracked.jpg]

    [Blocked Image: http://www.curv.net/DarkNemisis/portfolio/rockswall.jpg]

    cc plz

  • Minos
    • September 22, 2005 at 4:43 AM
    • #373

    I like em dark, they will do the job very well

    I dont like this one tho http://www.curv.net/DarkNemisis/portfolio/cracked.jpg , looks weird.

  • General Vivi
    • September 22, 2005 at 6:54 AM
    • #374

    there is something about the grittyness in this one that i dont like but http://www.curv.net/DarkNemisis/portfolio/sand.jpg

    i love the rest of them.

  • Blunkka
    • September 22, 2005 at 10:26 AM
    • #375
    Quote from generalvivi

    there is something about the grittyness in this one that i dont like but http://www.curv.net/DarkNemisis/portfolio/sand.jpgi love the rest of them.

    I noticed the same thing. You probably over used the sharpen filter a bit...?

    But overall I really like what I see. I especially like the first and the last ones.

  • Skjalg
    • September 22, 2005 at 10:42 AM
    • #376

    They look great, mind if i test/use them in my map? Could do some pretty blends of these, i think...

  • Schmung
    • September 22, 2005 at 12:50 PM
    • #377
    Quote from kleinluka

    OK look guys, you are getting some things mixed up here.Normal maps have nothing to do with shinyness. All they do is draw X Y and Z vector information from a texture (the normal map) to a flat surface which then reacts to specularity on the texture. As long as you don't overkill your specular and you make your normal map subtle enough to avoid having too much bumpyness but strong enough to show that it has depth, then there's absolutely no reason why you shouldn't use normal maps. I do this every day and I know that my work wouldn't look half as nice if I wasn't using normal maps. So before you say normal mapping sucks and makes everything look like shiny crap.... learn to use it right.

    My sentence structure blow. What I meant to say is that I hate this trend of people making a normal mapa and then lazily generating a spec map form the base/normal and making everything looks like it's coated with high gloss varnish. I think it's probably a case of spec map abuse rather than normal map abuse sepcifically, but the two seem to go hand in hand fairly often.

    Dark Nemesis : Some of those textures are v, v nice. Good stuff.

  • h2
    • September 22, 2005 at 1:33 PM
    • #378
    Quote from DarkNemisis

    I like it here are some of my latest textures

    cc plz

    I like the last one a lot!

  • st0lve
    • September 22, 2005 at 2:21 PM
    • #379

    I dig the 1st one Dark

  • DarkNemisis
    • September 22, 2005 at 9:38 PM
    • #380

    Thanks for the positive feedback guys

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