totally random texture thread
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It's just too 'perfect'. Even if you want it to be clean, all the tiles look exactly the same.
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[Blocked Image: http://img.photobucket.com/albums/v285/generalvivi/de_psp0008.jpg]
i made all the textures for the psp in this map.
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Sony Proprietary Formats and War?
:LOL: -
[Blocked Image: http://www.another-world.org.uk/spacer/zp_santeria/source/wall3.jpg]
Amirite philipk
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The shading should be done in the normal map ;o
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duh this is not a MAKE A NEXT GEN SHADER thread... its a MAKE A TEXTURE thread.
so no, shading shouldnt be done in normal map. looking good spacer =)~
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noice spacer, but perhaps this texture will need some "noisy crap"
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[Blocked Image: http://shatteredminds.net/skit/textures/concer.jpg]
- Created from a photo I took once
(please don't kill me!) -
too sharp
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It would look pretty cool if it was less sharp. I'd think about replacing those black vertical lines with thin lines of cement.
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I find that if you make a tilable image and "soft light" it with a soft opacity than you can get some color variance without having to paint it. I had this awesome moss picture that worked swell for it.
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Ok, I wanted to create some dod'ish walls but I ran out of ideas as soon as I fired up photoshop
TBQH I'm pretty tired at the moment, almost falling asleep on this pc so I'd better go to bed.Anyways, any ideas on how to make them look better ?
[Blocked Image: http://img.photobucket.com/albums/v404/zona69/apartment_wallpaper01.jpg]
[Blocked Image: http://img.photobucket.com/albums/v404/zona69/apartment_wallpaper02.jpg]
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yeah dont just fade the paper and stone.... add places where the paper curls off. Also don't make the trims as contrasty. Make sure everything has a similar level of contrast.
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The combination of colors in the first version drives me mad. They hurt my eyes really. They're good colors but don't combine well. I guess that with some really subtle changes it could work already. It's as if the colors are too similar or something. I agree with what Klein said. The first version could use some random elements as well, it's just too perfect.
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DONT LAUGH. this is one of my first non-photosource texture attempts.
This is not only me learning how to add custom content to hl2, but also me trying to get serious when it comes to texturing. I got the rust down (kind of, its a little pink i think). I was wondering how you add paper / paint peeling, so if you know, tell me or link me a tutorial.
[Blocked Image: http://img361.imageshack.us/img361/4125/texturewip0pj.jpg]
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Post the texture. I see nothing on this little screenie
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not bad, i like it, i'm not exactly sure your intentions, it looks like a fairly cleaned up billboard of sorts, i'd think it'd look better torn up more around the edges or corners.
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ok since that was the last post of the previous page ill post it again, for everyone elses convinience.
does anyone have any paper / paint peeling-off-the-corners tutorials?
[Blocked Image: http://img26.imageshack.us/img26/5163/texturewip2cd.jpg]
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