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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • Sven_E
    • September 3, 2005 at 12:37 PM
    • #301

    [Blocked Image: http://img364.imageshack.us/img364/9108/brick17kz.jpg]

  • DaanO
    • September 3, 2005 at 3:57 PM
    • #302

    It's just too 'perfect'. Even if you want it to be clean, all the tiles look exactly the same.

  • General Vivi
    • September 3, 2005 at 6:08 PM
    • #303

    [Blocked Image: http://img.photobucket.com/albums/v285/generalvivi/de_psp0008.jpg]

    i made all the textures for the psp in this map.

  • JynxDaddy
    • September 4, 2005 at 3:41 AM
    • #304

    Sony Proprietary Formats and War?

    :LOL:

  • spacer
    • September 6, 2005 at 1:08 AM
    • #305

    [Blocked Image: http://www.another-world.org.uk/spacer/zp_santeria/source/wall3.jpg]

    Amirite philipk ?

  • Minos
    • September 6, 2005 at 1:49 AM
    • #306

    The shading should be done in the normal map ;o

  • kleinluka
    • September 6, 2005 at 3:17 AM
    • #307

    duh this is not a MAKE A NEXT GEN SHADER thread... its a MAKE A TEXTURE thread.

    so no, shading shouldnt be done in normal map. looking good spacer =)~

  • KoKo5oVaR
    • September 6, 2005 at 3:49 AM
    • #308

    noice spacer, but perhaps this texture will need some "noisy crap"

  • Zyn
    • September 6, 2005 at 7:09 AM
    • #309

    [Blocked Image: http://shatteredminds.net/skit/textures/concer.jpg]

    - Created from a photo I took once :/ (please don't kill me!)

  • curman
    • September 6, 2005 at 12:47 PM
    • #310

    too sharp

  • h2
    • September 6, 2005 at 2:28 PM
    • #311

    It would look pretty cool if it was less sharp. I'd think about replacing those black vertical lines with thin lines of cement.

  • von*ferret
    • September 7, 2005 at 2:27 AM
    • #312

    I find that if you make a tilable image and "soft light" it with a soft opacity than you can get some color variance without having to paint it. I had this awesome moss picture that worked swell for it.

  • Minos
    • September 7, 2005 at 5:34 AM
    • #313

    Ok, I wanted to create some dod'ish walls but I ran out of ideas as soon as I fired up photoshop :/ TBQH I'm pretty tired at the moment, almost falling asleep on this pc so I'd better go to bed.

    Anyways, any ideas on how to make them look better ?

    [Blocked Image: http://img.photobucket.com/albums/v404/zona69/apartment_wallpaper01.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v404/zona69/apartment_wallpaper02.jpg]

  • kleinluka
    • September 7, 2005 at 6:08 AM
    • #314

    yeah dont just fade the paper and stone.... add places where the paper curls off. Also don't make the trims as contrasty. Make sure everything has a similar level of contrast.

  • DaanO
    • September 8, 2005 at 12:03 AM
    • #315

    The combination of colors in the first version drives me mad. They hurt my eyes really. They're good colors but don't combine well. I guess that with some really subtle changes it could work already. It's as if the colors are too similar or something. I agree with what Klein said. The first version could use some random elements as well, it's just too perfect.

  • mike-0
    • September 8, 2005 at 1:13 AM
    • #316

    DONT LAUGH. this is one of my first non-photosource texture attempts.

    This is not only me learning how to add custom content to hl2, but also me trying to get serious when it comes to texturing. I got the rust down (kind of, its a little pink i think). I was wondering how you add paper / paint peeling, so if you know, tell me or link me a tutorial.

    [Blocked Image: http://img361.imageshack.us/img361/4125/texturewip0pj.jpg]

  • jayrabbit
    • September 8, 2005 at 1:22 AM
    • #317

    Post the texture. I see nothing on this little screenie

  • mike-0
    • September 8, 2005 at 1:29 AM
    • #318

    [Blocked Image: http://img26.imageshack.us/img26/5163/texturewip2cd.jpg]

  • curman
    • September 8, 2005 at 1:32 AM
    • #319

    not bad, i like it, i'm not exactly sure your intentions, it looks like a fairly cleaned up billboard of sorts, i'd think it'd look better torn up more around the edges or corners.

  • mike-0
    • September 8, 2005 at 1:47 AM
    • #320

    ok since that was the last post of the previous page ill post it again, for everyone elses convinience.

    does anyone have any paper / paint peeling-off-the-corners tutorials?

    [Blocked Image: http://img26.imageshack.us/img26/5163/texturewip2cd.jpg]

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