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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • st0lve
    • May 31, 2005 at 3:05 PM
    • #161

    Made a litt0l rocky rocks:

    [Blocked Image: http://img185.echo.cx/img185/8843/st0rock010lo.jpg]

    A few blurry spots.

  • Marcos
    • May 31, 2005 at 6:49 PM
    • #162

    Looks good!, but a few blurry spots as you said.

    And make it tile

  • st0lve
    • May 31, 2005 at 7:00 PM
    • #163

    It tiles.

    Unless I fucked it up after I made it tile

    EDIT: Yeah, a few small egdes, but nothing that important

  • JynxDaddy
    • June 1, 2005 at 5:34 AM
    • #164

    That would be soo good without blurry bits :{

  • h2
    • June 2, 2005 at 4:09 PM
    • #165

    Hi!

    I have been learning texturing for few weeks and searching for a nice texturing forum. Here are few of my first textures.

    [Blocked Image: http://www.hot.ee/ejuhkov6/h2_floor1.png]

    [Blocked Image: http://www.hot.ee/ejuhkov6/h2_stonewall1.png]

    [Blocked Image: http://www.hot.ee/ejuhkov6/h2_wwindow1.png]

  • insta
    • June 2, 2005 at 5:31 PM
    • #166

    Nice, I like them! Especially the stone-wall texture.

  • Nysuatro
    • June 2, 2005 at 6:21 PM
    • #167
    Quote from insta

    Nice, I like them! Especially the stone-wall texture.

    Damn Me to

  • DaanO
    • June 2, 2005 at 7:02 PM
    • #168

    Pretty good. Things i'd change are:

    1) Fix the corner of the lower right tile, it's gonna be an artifact when tiling. Besides that i'd lower the saturation of the texture.

    2) Make it a little less yellow'ish

    3) I'm not sure exactly what it is but it could be a bit sharper.

    Overall i really like them but they could be even better with a few small changes.

    Edit:

    New texture2 by me, feedback please

    [Blocked Image: http://i3.photobucket.com/albums/y84/daanob/dn_snowtiles.jpg]

    [Blocked Image: http://i3.photobucket.com/albums/y84/daanob/dn_arabwall.jpg]

  • h2
    • June 6, 2005 at 5:55 PM
    • #169

    Thanks guys, I'll keep working on them.

    Nice Daan0

  • sensee
    • June 6, 2005 at 6:00 PM
    • #170

    very nice textures daanO! some critics:

    1. are those footprints necessary? you can make them with an decal as well.

    2. the wooden bars above the door are a bit blurry

  • DaanO
    • June 6, 2005 at 6:07 PM
    • #171

    I'm making these textures to learn texturing, i am most probably not gonna use them ingame. But you're right, i would do them with decals i guess.

  • PhilipK
    • June 6, 2005 at 8:10 PM
    • #172

    sweet stuff peri~

  • Tequila
    • June 6, 2005 at 9:06 PM
    • #173
    Quote from PhilipK

    sweet stuff peri~

    Indeed, keep us updated.

  • DaanO
    • June 6, 2005 at 9:38 PM
    • #174

    Texture looks a bit like ehm kurk (Peri you'll understand what i mean) though, i'd try to make it look more stone-like. I'm not saying it's bad right now but i'm not convinced 100%. The texture itself is pretty cool and so is the idea of making a texture pack for Source with that theme. If you want a few extra textures just let me know.

  • st0lve
    • June 6, 2005 at 9:43 PM
    • #175

    peris just slap me if you want some help.

    looks like sex.

  • PhilipK
    • June 7, 2005 at 1:30 PM
    • #176

    I think the stone looks good as that kinda sandy stone now.

    I also like the tone of the greed details.

  • csharp
    • June 7, 2005 at 1:39 PM
    • #177

    great work peri..

  • Squad
    • June 7, 2005 at 2:32 PM
    • #178
    Quote from DaanO

    Texture looks a bit like ehm kurk (Peri you'll understand what i mean) though

    Cork you mean.

    I like the texture, Peris, but I'm not sure if it's really necessary to darken the "inside" of the arch that much. It might get quite noticable if it's repeated on a wall, I think.

  • Skyshi
    • June 7, 2005 at 5:35 PM
    • #179

    I love it! But a bit more color variations will make it look perfectly

    A texture I did today:

    [Blocked Image: http://home.arcor.de/skyshi/stonewall.jpg]

    No photo ressource, no ref, not tileable (? does that word exist )

    Edit: There's still a lack of balancing the contrast and sharpness..

  • kleinluka
    • June 7, 2005 at 6:08 PM
    • #180

    Looks good for being 100% handpainted The color is good......but (the big but) I'm not sure if I like it. It looks very rough and greasy. It's hard to read. The shadows dont give it much depth because they are very soft and loosely placed which results in the bricks looking blurred without a clear shape. Also you seem to have used pure black for doing the shading which makes it look a bit muck.

    Good start tho. You should post more here

    @Peri:

    pretty kool, even if it DOES look like cork. You need more fancy nancy twirls on the green to really give it more of an arab look. They like putting colorful painted trims and stuff on their buildings.

    Something like this maybe, only not quite as crazy:

    [Blocked Image: http://www.lmlweb.com/dubai/images/oldsouk_building3.jpg]

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