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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • kikette
    • March 1, 2018 at 8:39 AM
    • #3,041

    Really loved that one :D

  • Steppenwolf
    • April 20, 2018 at 12:56 AM
    • #3,042

    Something new for the space fans: https://www.artstation.com/artwork/rQnDm


  • +Rusty+
    • June 23, 2018 at 2:46 PM
    • #3,043

    Having fun and learning alot with substance designer

  • That50'sGuy
    • December 24, 2018 at 1:55 AM
    • #3,044

    Some custom textures for the next map I'll be making when Retail is done. I'm hoping I'll be able to have every single brush texture be a custom texture in my next map.


    The content cannot be displayed because it is no longer available.

  • blackdog
    • January 28, 2019 at 9:03 PM
    • #3,045

    Not sure where to post the news, but in case you missed it, Allegorithmic has been acquired by Adobe.

    I wouldn’t like a move like this normally, but since I have access to the full Adobe Suite at work (non-game), I’m hoping to see Substance appear soon in the available apps to download. I’ve reported previously of a free alternative that seems pretty impressive, but having the chance to work with the golden standard seems the best thing one can hope for

    https://techcrunch.com/2019/01/23/ado…-texture-tools/

  • Steppenwolf
    • February 13, 2019 at 9:26 PM
    • #3,046

    I updated my artstation with Insurgency: Sandstorm materials recently:

    https://www.artstation.com/artwork/L2RdLl

    Bonus sci-fi material:

    https://www.artstation.com/artwork/W2l5PJ

  • -HP-
    • February 13, 2019 at 10:30 PM
    • #3,047

    Nice stuff Stepp!


    Here's some mats I'm doing for Europa.

  • grapen
    • February 14, 2019 at 8:05 AM
    • #3,048

    That’s just amazing looking, @[HP]

  • +Rusty+
    • March 4, 2019 at 5:49 PM
    • #3,049

    Heres 1 of the many materials im working (within substance designer) for a lil ue4 environment but still afew details to add & adjust like small stones ect, but i do plan to have this mat blended within ue4 with some dampness or puddle.

  • esspho
    • March 6, 2019 at 11:48 PM
    • #3,050

    making some materials for a cs map

  • hoistenize
    • March 19, 2019 at 1:00 AM
    • #3,051

    watching Yanzl do the things he does with substance designer on his stream was enough to persuade me to buy this software

    so far I've used it to make a few textures for de_sydney, and some other textures just for learning

    [Blocked Image: https://i.imgur.com/KBSObLS.png]

    that's just one image, open the spoiler for a few more

    Spoiler [Blocked Image: https://i.imgur.com/8YgKHPr.png]

    [Blocked Image: https://i.imgur.com/n9nTnqE.png]

    [Blocked Image: https://i.imgur.com/qp4Zosk.png]

    [Blocked Image: https://i.imgur.com/3YpO5uK.png]

  • +Rusty+
    • August 30, 2020 at 8:23 PM
    • #3,052

    Quick substance designer piss about, thinking of a scottish beach, needs a hell of alot more rock & stones added to be considered as a scottish beach^^ but for now just sand.

  • +Rusty+
    • November 20, 2020 at 8:32 PM
    • #3,053

    Not posted around in a lil while so heres some very rough trim sketch idea's transfered into Substance designer i thought id share.

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