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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • mike-0
    • May 17, 2005 at 6:48 PM
    • #101

    woah, thats nice.

  • D3adlode
    • May 18, 2005 at 10:26 AM
    • #102

    That would fit very well into a Max Payne style environment...

  • Taylor Swift
    • May 18, 2005 at 10:31 AM
    • #103

    Awsome Klein, i didnt know that you could make something like this.

    Very nice.. man

  • kleinluka
    • May 18, 2005 at 6:00 PM
    • #104

    roofle nexus.

    thx you guys. might make some more better stuff later.

  • FrieChamp
    • May 18, 2005 at 6:29 PM
    • #105

    /me petz

    I like it

  • DanielAragon
    • May 18, 2005 at 6:33 PM
    • #106

    dont be so modest, im sure most texture artists would have trouble

    making somehting that nice

  • st0lve
    • May 18, 2005 at 6:45 PM
    • #107

    with the proper reference photos I'd guess that quite alot people here would manage to do it, but not in 30mins.

    damn I need to go out and get some quality reference photos for myself

  • kleinluka
    • May 18, 2005 at 8:23 PM
    • #108

    It's a bit more than just having access to good photos

  • DaanO
    • May 18, 2005 at 9:05 PM
    • #109

    Reduce the highlights a bit i'd say. The texture hurts my eyes. (especially the whites between the bricks). Concrete in the middle looks really neat

  • kleinluka
    • May 18, 2005 at 9:25 PM
    • #110

    I agree, its too contrasty...

    Still nice though.

  • DaanO
    • May 18, 2005 at 10:13 PM
    • #111

    Working on this one:

    http://forum.counter-strike.nl/attachme ... 3622&stc=1

    So, feedback please. Also, if you pro guys were to add some plants on a texture how would you do that? Rely on decals? I just tried working with a photosource but that gave me some ugly results.

  • kleinluka
    • May 18, 2005 at 11:07 PM
    • #112

    I actually really like that one, Daan. One suggestion would be if you dont plan on tiling this vertically, add some dirt to the bottom, kinda yellowish brown. Would make it look really cool.

    Nice work!

    As for plants, if you wanna do it the next gen way you dont put them on the texture but model planes of plants and texture those.

    If you wanna do it oldskool, I'd either take a photo source of some nice leaves as base and re-paint the colors and details etc or just paint it all from scratch. It's hard :S

    Anyways I really like that texture, would like to see more varitations of it

  • DaanO
    • May 18, 2005 at 11:13 PM
    • #113

    Ouch, i'll just practise some more then. I will try to do it the oldschool way because i'm not really making these to put them into some map but to learn to make decent textures .

    I was gonna add some stuff at the bottom (already added a bit, but it's really subtle) and remove some artifacts (like in the upper right corner something is repeating a few times).

    Thanks for the feedback Klein~~

    By the way i also took my own photos for this one

  • DaanO
    • May 19, 2005 at 7:22 PM
    • #114

    http://forum.counter-strike.nl/attachme ... 3629&stc=1

    Still working on some other textures (including some variations for my white wall texture, /pets klein) but this is my new texture wip. I'm just trying to do as many different textures as possible and rails are one of them. I handpainted lots of stuff which was a good exercise. Comments, feedback and tips please . Oh one last thing, the compression fucks up the colors, especially of the wood.

    edit: currently uncartoonifying ( ) the textures

  • kleinluka
    • May 19, 2005 at 8:36 PM
    • #115

    Pretty cool. Here are a few comments:

    It looks too soft. Try getting more sharper 1px highlights and detail strokes in.

    The wood planks should be dug into the gravel and not sit on top of it like the gravel was concrete or some other smooth surface. In other words, put some of the gravelstones onto the wood to make it look like the wood goes "into" the gravel... hope you know what i mean

    The rails are too bright and the shading on it is too soft.

    Colors: Overall it looks very blue. Try giving everything a more natural color.

    Good work though But those are the things I would improve.

  • DaanO
    • May 19, 2005 at 9:57 PM
    • #116

    Back again. I'll improve those things and post a new version

    http://forum.counter-strike.nl/attachme ... 3632&stc=1

    Fixed:

    -less purple (wood)

    -stones on wood

    -sharper shadows

    -smaller metal things at the sides

    -fiddled with the highlights of the rails

    -noise at the beams

    -sharpened some parts

    -fiddled with colors

    The only thing that's left to fix (thanks Peris) is that i'm gonna spread the stones a bit better to make sure it tiles well

  • st0lve
    • May 20, 2005 at 2:05 PM
    • #117

    the rocks on the wood doesn't cast any shadow at all, now thats abit abnnormal

  • DaanO
    • May 20, 2005 at 4:53 PM
    • #118

    They do! But i kept it very small and subtle because else it looked cartoony.

  • von*ferret
    • May 20, 2005 at 9:25 PM
    • #119

    the repetitive bolt highlights I dislike

  • Zacker
    • May 20, 2005 at 10:03 PM
    • #120

    The wood is still too purple. The middle part of the metal lacks detail and is too white. Maybe it is just the reflection which don't work out well.

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