Anyone have a good tutorial (written or video) on how to make good textures like this with only free software?
totally random texture thread
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With The Gimp you are supposed to do the same stuff than with Photoshop (not sure).
Btw, if you want a quick result, just take the Tiled version of each texture proposed on CG Textures, it'll be far enough for Counterstrike I guess =)
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Messing about with hand painted textures...Smidge to dark...
[Blocked Image: http://i.imgur.com/eQpVnQP.png]
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So sad ! Add some color, mate ! The reality is more colorful than that !
And be smoother with your Ambient occlusion. When your textures will be frontlit by a sunlight or what else, it'll stay dark and shaded.
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[Blocked Image: http://i.imgur.com/7XPXsda.png]
[Blocked Image: http://i.imgur.com/axy8tAm.jpg]
[Blocked Image: http://i.imgur.com/8L82FH2.jpg]
Working on procedurally generated PBR textures. Trying to get better at them so I can incorporate into 3d meshes and environments.
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What's good camera for taking photos that will be used as textures?
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I'll just use this thread for a short question for the people who have been on these forums for a long time:
If i remember right, there was a community project on redoing the half-life 1 textures in hi-res on mapcore.
I can only find this thread:
But it is not the thread i was looking for. There was a thread where all the people posted the textures they've remade.
Does it still exists or did anyone ever made a .WAD file that could still be found somewhere?
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wrote this little script with my limited coding skills to streamline the process of getting textures into source, vidya
although it's very basic it already saves a ton of time.
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[Blocked Image: https://i.imgur.com/Py1xvzl.png]
Made a small cube model aswell so I could preview future textures easily when it comes to normalmaps, specular and such.
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Quote from tomm
wrote this little script with my limited coding skills to streamline the process of getting textures into source, vidya
although it's very basic it already saves a ton of time.
Care to share it? This would be a lifesaver.
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Quote from MaanMan
White highlight very strong, looks a bit cartoony aswell. Not bad for your first texture from scratch! I assume the black "seams" shouldn't have the colour bleeding into them noisy aswell. Tone down highlight or remove completely (since light info inside your diffuse textures is usually not that good) and you got a solid first pass, then you keep adding more shit to it pass after pass until yer happy. These are ground tiles, so a lot of more wear, scratches & holes.
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Made some materials with the new DDO yesterday (the plaster is a blend material).
[Blocked Image: http://www.thiagoklafke.com/misc/temp/sampa_vr_02.jpg]
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Quote from Vorontsov
On 3/23/2016 at 3:18 PM, Vorontsov said: White highlight very strong, looks a bit cartoony aswell. Not bad for your first texture from scratch! I assume the black "seams" shouldn't have the colour bleeding into them noisy aswell. Tone down highlight or remove completely (since light info inside your diffuse textures is usually not that good) and you got a solid first pass, then you keep adding more shit to it pass after pass until yer happy. These are ground tiles, so a lot of more wear, scratches & holes.
Thanks for the feedback, I've touch the texture up and made two more based off it.
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Now yer fucking cooking
/emoticons/biggrin@2x.png 2x" title=":D" width="15"> -
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Try to add few different color now
/emoticons/smile@2x.png 2x" title=":)" width="15"> You are just producing brownish texture since the begining 
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Hi,
I want to get into making custom textures really badly :D.I always wonder how are they made ? I just want to know some ways of making them. How do you guys make them yourself ? Do you paint them in GIMP or Photoshop or do you go out and take pictures of things in real life which fit your wanted texture ? I would be very happy if someone could help me with that

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I do both procedurally & photoshop. I use Substance Designer for non-destructive texture creation, haven't used it for my models at all. I don't use it as often as I use photoshop for everything. Download reference or take pictures of your own & start photosourcing and editing everything together. Cgtextures / Episcura are nice websites if you don't take pictures of your own. I'm not good at explaining how to make a texture that doesn't look like shit, it's just something you will pick up eventually through failure and watching lessons of people better than you doing their thing.
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