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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • kleinluka
    • March 14, 2005 at 4:46 AM
    • #81

    st0lve, pretty cool...the 2 last ones are nice... the first one has odd contrast and color.

    last one is a bit splodgy and you should make the water damage and dirt less repetitive, it looks really bad when tiled.

    The first one would make a great base for a rubble texture

  • von*ferret
    • March 14, 2005 at 7:27 AM
    • #82

    first one would be great at like a playground ground texture.

  • st0lve
    • March 14, 2005 at 2:43 PM
    • #83

    Thanks for the crits klein.

    I know that the wall is repeative, but the reference picture didn't have more "water" on it.

  • kleinluka
    • March 17, 2005 at 5:46 PM
    • #84

    Nice, the base is cool with the chipped off stuff.

    Something about the window/glass looks wrong. Whats that boarded stuff behind the frame? And why does it look like somebody went and sprayed shit/blood on it?

    Also, I'd add a few more subtle 1px highlights around the chipped edges.

    There are a few places in the texture that make it very repetitive when tiled. Here they are, encircled in red in the first row.

    [Blocked Image: http://img42.exs.cx/img42/5541/peri13tf.jpg]

  • st0lve
    • March 17, 2005 at 7:42 PM
    • #85

    Nice peris, but I can't make hand drawn textures for shite.

  • Fullauto
    • March 22, 2005 at 11:47 PM
    • #86

    Grain on the brick looks a little suspect.

  • von*ferret
    • March 22, 2005 at 11:52 PM
    • #87

    i've never seen trim like that before. Colors are too saturated in my opinion.

  • kleinluka
    • March 23, 2005 at 6:18 AM
    • #88

    It looks very flat. Especially the window. It's not really a problem if you intend to use normal maps but just saying.... One thing that strikes me as a bit odd is the strongly worn and contrasty concrete trims in combination with the sharp and neat window.

    If it's a building in construction it should all look equally "new", looks weird otherwise. Clean textures are tough.

  • st0lve
    • March 23, 2005 at 9:46 AM
    • #89

    I think it looks good

  • DD
    • March 23, 2005 at 10:21 PM
    • #90
    Quote from kleinluka

    There are a few places in the texture that make it very repetitive when tiled. Here they are, encircled in red in the first row.[Blocked Image: http://img42.exs.cx/img42/5541/peri13tf.jpg]

    For the most part I prefer detail over bad tiling. That white spec needs to go but the rest is fine. That stuff is easy to cover with lighting, 3d architecture, and simply not creating big flat boring buildings.

  • von*ferret
    • March 23, 2005 at 10:44 PM
    • #91

    yet one can argue now that we can add scratches and small details like that with decals. Have a little more control over game's repetiion of detail.

  • kleinluka
    • March 24, 2005 at 12:31 AM
    • #92

    You can have a detailed texture that tiles well.

    And yeah, big holes etc. are better done with decals. But for this thread its completely fine since the point of it is to show off the artistic skills. If we all started posting 50 decals with cracks, things would get messy

    Keep it up!

  • kleinluka
    • May 17, 2005 at 6:24 AM
    • #93

    lame 30 minute quickie

    [Blocked Image: http://kleinluka.morphew.de/misc/bored02.jpg][Blocked Image: http://kleinluka.morphew.de/misc/bored01.jpg]

  • FrieChamp
    • May 17, 2005 at 8:32 AM
    • #94

    KLEINLUKA PLZ~~

  • kleinluka
    • May 17, 2005 at 3:53 PM
    • #95

    wat D:!!!

  • PhilipK
    • May 17, 2005 at 3:56 PM
    • #96

    neato concrete~

    /me pets luka

  • kleinluka
    • May 17, 2005 at 4:44 PM
    • #97

    actually it kinda sucks but i was bored last night and didnt want to go to bed :/

  • DaanO
    • May 17, 2005 at 5:06 PM
    • #98

    Pretty, although the edge above the door looks wrong. From scratch or photosource?

  • skdr
    • May 17, 2005 at 5:09 PM
    • #99

    must be Pro Kleiner 2005...

  • kleinluka
    • May 17, 2005 at 6:07 PM
    • #100

    Everybody uses photo source. I don't know why people are still asking. So...yep. And the door is pretty much just a cut and paint job with some hue and grime tweaks. I probably shouldn't have posted this cause its not so good but I figured nobody has posted anything in a while so I might as well make a start.

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