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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • keres
    • January 17, 2013 at 4:35 PM
    • #2,821

    You can download it here on sourceforge:

    https://sourceforge.net/projects/batchsampler/

    The source code (released under WTFPL, probably the most flexible license ever) is also available if you aren't faint of heart

  • keres
    • January 17, 2013 at 5:34 PM
    • #2,822

    I made the following texture this morning with the tool I made in just a matter of minutes

    It's not my best work, but it's definitely something that would have taken me longer than thirty minutes.

    [Blocked Image: http://i.imgur.com/MUE0y.jpg]

    Now to write a tool that generates a grid of rectangles of arbitrary shades...

  • PogoP
    • January 17, 2013 at 5:52 PM
    • #2,823

    Nice idea

  • Hipshot
    • February 13, 2013 at 7:35 AM
    • #2,824

    Here's some more old-gen. There's some errors in this and the effecct's going to be a poison nova later on =)

    I'm gonna recolor it too, looks like a cigarr now. It's supposed to be a maggot queen.

    [Blocked Image: http://zfight.com/misc/images/hammerwatch/2013/february/maggotqueen_anim_large.gif]

  • Bunglo
    • February 13, 2013 at 8:08 AM
    • #2,825

    We'll see if I still think this looks decent in the morning:


    [Blocked Image: http://i.imgur.com/0TJmUdx.jpg]

  • Bunglo
    • February 14, 2013 at 10:28 AM
    • #2,826

    Another:

    [Blocked Image: http://i.imgur.com/Td0mmTs.jpg]

  • kikette
    • February 14, 2013 at 1:21 PM
    • #2,827

    Nice work dude ! I like the first one with the sharp cracks on.

  • Steppenwolf
    • February 14, 2013 at 5:39 PM
    • #2,828
    Quote from Hipshot

    Here's some more old-gen. There's some errors in this and the effecct's going to be a poison nova later on =)

    I'm gonna recolor it too, looks like a cigarr now. It's supposed to be a maggot queen.

    This is nice Jocke but biologically nonsense

    Quote

    maggots are fly larvae

  • Hipshot
    • February 15, 2013 at 12:10 PM
    • #2,829
    Quote from Steppenwolf

    This is nice Jocke but biologically nonsense

    Quote

    Ciggar larvae

  • Bunglo
    • February 20, 2013 at 11:16 AM
    • #2,830

    One more time:

    [Blocked Image: http://i.imgur.com/orc0tkz.jpg]

    Still experimenting, especially with the diffuse.

  • kikette
    • February 20, 2013 at 6:38 PM
    • #2,831

    I quite confused. It looks nice but also like any CG texture photo. Maybe you ought to add some interest point into your diffuse ? Some moss could add shapes and color to your rock.

  • Bunglo
    • February 21, 2013 at 12:31 AM
    • #2,832

    I was trying to stick to my reference, which happens to be a cgtexture

    http://www.cgtextures.com/login.php?&tex…qvue7igjnikc977

    I think the main problem is how I intergrated the cracks. I should have sculpted them and went from there, at the moment it's just overlayed ontop. Lesson learned though!

  • Bunglo
    • March 21, 2013 at 1:06 AM
    • #2,833

    Using the same zbrush base as the last texture I posted. Forms in it are pretty terrible but wanted to see what I else I could do with it:

    [Blocked Image: http://i.imgur.com/E7w88rI.jpg]

  • knj
    • March 23, 2013 at 2:54 PM
    • #2,834

    [Blocked Image: http://oi48.tinypic.com/r25dt3.jpg]

    I need some quick tips how to make this texture feel more realistic, pleas any feedback will do, thx guys

  • knj
    • March 23, 2013 at 5:05 PM
    • #2,835

    thx dude,

    [Blocked Image: http://oi45.tinypic.com/2a9pqgy.jpg]

    its more like this now, but any thing else ?

    (and yea, its coming with normal/spec )

  • kikette
    • March 23, 2013 at 7:18 PM
    • #2,836

    You need to hide more your cavity map, it highlight edge on your texture wich isn't realistic. If you want to put a realistic highlight on your border, try to find a detail (scratch ? white stain ?) wich has the brightness you want to lighten or darken the part you want

    Nice diffuse btw

  • kikette
    • March 23, 2013 at 11:33 PM
    • #2,837

    Oh ! An other thing ; The transition between your peebles and your main stone is too smooth. I think you ought to add some straight sharp line with less smooth ondulation

  • knj
    • March 24, 2013 at 11:29 AM
    • #2,838

    great tips, thanks again !

  • PogoP
    • April 2, 2013 at 12:40 PM
    • #2,839

    Spam bot fail. At least include the damn tips.

  • Hipshot
    • May 10, 2013 at 1:15 PM
    • #2,840

    Doing a little Heroes of Might and Magic II homage here... there will be no easy mode, just an easier mode.

    [Blocked Image: http://zfight.com/misc/images/hammerwatch/2013/may/noeasy.png]

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