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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • spine
    • October 26, 2004 at 11:08 PM
    • #41

    Nice textures,

    those are cool Peri.

    Made a little house thing, was sorta aiming for Dod S...

    [Blocked Image: http://www.spillmodding.no/bilder/wall_wood1.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/wall_wood2.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/wall_wood3.jpg]

    [Blocked Image: http://www.spillmodding.no/bilder/wall_wood4.jpg]

  • 2d-chris
    • October 26, 2004 at 11:31 PM
    • #42

    http://www.yourpic.net/index.php?action ... 3exp20340i

    WIP

  • OL
    • October 27, 2004 at 12:43 AM
    • #43

    i like that chris, i think the leading edges (the unshadowed ones) need to have a little dodged hilite... they look kinda funny

  • Bic-B@ll
    • October 27, 2004 at 12:51 AM
    • #44

    the windows shouldn't be bigger than the wood frames, other than that its very hawt

  • FrieChamp
    • October 27, 2004 at 7:55 AM
    • #45

    Spine: I think the door in the last texture looks a little bit too clean/modern, but overall they look very fine, good job

  • Splitta
    • October 27, 2004 at 9:36 AM
    • #46

    woot seksi textures

    [Blocked Image: http://www.katy-fan.de/xtwall0.jpg]

    dunno but there's something i dun like on this tex any tips?

  • kleinluka
    • October 27, 2004 at 12:34 PM
    • #47

    yeah, it's one flat color. Add more variation!

  • Splitta
    • October 27, 2004 at 3:52 PM
    • #48

    okay thank you. i made another one with some more colors

    [Blocked Image: http://www.katy-fan.de/xtwall1.jpg]

    you're right looks more seksi :]

  • von*ferret
    • October 27, 2004 at 4:06 PM
    • #49

    Try slightly pulling out more greens and reds, dunno might help if its subtle.

  • Splitta
    • October 29, 2004 at 4:13 PM
    • #50

    okay, next one:

    [Blocked Image: http://www.katy-fan.de/sifi.jpg]

    a scifi comic tex ^^

  • spine
    • October 30, 2004 at 5:12 PM
    • #51

    ooh like that! Love the red with the gray...nice colors, make a set!

  • xempest
    • January 19, 2005 at 2:00 AM
    • #52

    big bump, but good thread.

    I put this together today, using a heavy photo base, along with some heavy photoshopping.

    [Blocked Image: http://xem.netrulon.com/images/textures/final/whitewall/complete.jpg]

    It splits up into three 512x512 textures, top, middle and bottom. I'll eventually do a few variations: windows, supports, frames, and doors.

  • kleinluka
    • January 19, 2005 at 4:17 AM
    • #53

    Very cool. I like!

    Small nitpick: I'd try and add some water damage running down from underneath the trim

  • xempest
    • January 19, 2005 at 4:40 AM
    • #54

    Ahh, thanks.

    I'll toy around with water runoff stains, but they seem so cliché to me... they're so common in 'roughed up' textures these days. I'll try it some out anyway. In the meantime, here's a single-sized version for those 128-unit high walls.

    [Blocked Image: http://xem.netrulon.com/images/textures/final/whitewall/single.jpg]

  • Sven_E
    • January 19, 2005 at 4:55 AM
    • #55

    We start off with some generic concrete:

    [Blocked Image: http://img133.exs.cx/img133/2141/concretegeneric0019ch.jpg]

    then a wall:

    [Blocked Image: http://img133.exs.cx/img133/1185/concretewall0025ne.jpg]

    and for desert a wooden floor:

    [Blocked Image: http://img133.exs.cx/img133/5373/woodfloor001c4wt.jpg]

  • kleinluka
    • January 19, 2005 at 5:00 AM
    • #56

    the first two ones were pretty tight, the WOOD has BAAAAD color. They totally clash. Think of your color use more thoroughly when you make textures.

  • xempest
    • January 19, 2005 at 5:06 AM
    • #57

    I'll agree with klein on the wooden planks being of a bad color, but I think the first two need major work as well. The first one needs some more variation, maybe a little more depth through some stains/larger imperfections. The second one has no real 'texture' or 'feel' to it, it's more of flat, dirty mess.

  • Centrum
    • January 20, 2005 at 10:25 PM
    • #58

    Here's a dried mud texture.

    [Blocked Image: http://img120.exs.cx/img120/9770/samud21xn.jpg]

    Used photo as base and PS.

    UPDATE: How about now?

  • xempest
    • January 20, 2005 at 10:28 PM
    • #59

    A bit too sharp, and a bit too hard-lit, in my eyes.

  • csharp
    • January 20, 2005 at 11:37 PM
    • #60
    Quote from Centrum

    Here's a dried mud texture.[Blocked Image: http://img120.exs.cx/img120/9770/samud21xn.jpg]

    Used photo as base and PS.

    UPDATE: How about now?

    2 photorealistic! try to make it look more like.. game texture

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