baaaah ![]()
I get so confused and often forget maps in 'mod' forums like these mean erm, levels. I mean texture sheets which some people call skins. Though thats usually for characters. I was just thinking of environment maps such as this one,
baaaah ![]()
I get so confused and often forget maps in 'mod' forums like these mean erm, levels. I mean texture sheets which some people call skins. Though thats usually for characters. I was just thinking of environment maps such as this one,
meh oh meh...
doing all the unnecessary and and unimportant first. should be modeling stuff, but wasting time on weird comic texture tries ![]()
texture flat was a bit oversharpened before saving as jpg, and it's also not tileable ![]()
[Blocked Image: http://acumen-design.de/model_pics/wip/thewall/brick_test3.jpg]
[Blocked Image: http://acumen-design.de/model_pics/wip/thewall/brick_test4.jpg]
Doesn't really work on cylinders.
The 'holes' in the texture are actually very nicely done, not too much not too little. The main problem is that the highlights/shadows are single block colours, I'd blend them a bit. Not sure why alot of artists always do this with cartoon textures. Unless of course you're going for that really stylish in your face cartoon approach but hardly anyone does it these days.
Quote from Pericolos0theres some on my old portfolio if you want any to review
http://cmdstud.khlim.be/~beulaers/portfolio
Thanks! Gonna be hard to crit though, this stuff is BEAUTIFUL!! I really dig it. Would love to show some of it as an example of good texturing! cannot believe I've never come across your portfolio before! Very inspirational.
Something I made for I don't know why... some time ago
[Blocked Image: http://www.staticeffect.com/random/compilation.jpg]
looking good acumen! My only suggestion is that it looks a little dark.
Quote from static07Something I made for I don't know why... some time ago[Blocked Image: http://www.staticeffect.com/random/compilation.jpg]
the trim at the top and moss at the bottom don't blend into the stones too well.
also there is no need for a watermark - no-one here will steal your stuff.
did you tile them right beside eachother
if not its really repetitious
Yeah static, at the moment its a bit
a) too repetitive,
b) too noisy
c) too much like a photo
Random texture:
[Blocked Image: http://www.vulomedia.com/images/77441atest3.jpg]
Quote from static07Something I made for I don't know why... some time ago[Blocked Image: http://www.staticeffect.com/random/compilation.jpg]
Looks good, but you need to remove the big stones to make it look good. It's not tiling well currently. start cloning and stamping hehe.
You could work on the moss as well, it's a little to splotchy. try to make it look like its growing and make it look more connected.
also, try to avoid the repeat in it, just look to fake, the moss need depth. the bigger stones will really give it away on a huge wall. try to make four deferent stones. and the top edge need a border below of some sort.
Original picture taken with my camera.
[Blocked Image: http://pix.nofrag.com/f/0/b/c8cfc63e0b77d6fac4fa91f94fda7.jpg]
And now ready for my game texture.
[Blocked Image: http://pix.nofrag.com/d/b/5/2d61b1026e9d4441aa9c9fa5e693e.jpg]
Ingame.
[Blocked Image: http://pix.nofrag.com/4/c/a/837e1f8cdc7f5fc77eaeddaa44af6.jpg]
too much sharpen, theres too many artifacts on it, plus you really need a normal for that one ![]()
You should have removed lense distortion on this one first, when I look at the texture I have feeling that the center is higher than sides.
buddy the designer quite spotted the thingie ![]()
i just tried a distort->spherize filter in photoshop with an amount of -10 and it looked quite a lot better perspective wise, imo...
but i guess it's not neccessary to upload a pic with the change made, since you can just try by yourself and compare the result, i guess ![]()
Hell thanks guys.
[Blocked Image: http://pix.nofrag.com/0/a/5/7594395e7e0a08a2d6e62a78cf245.jpg]
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