[Blocked Image: http://xs319.xs.to/xs319/07385/tech_tourneywall_weblol.jpg]
Fixed ![]()
[Blocked Image: http://xs319.xs.to/xs319/07385/tech_tourneywall_weblol.jpg]
Fixed ![]()
[Blocked Image: http://cubedorange.com/wp-content/uploads/2007/09/tech_tourneywall_web.jpg][Blocked Image: http://pix.nofrag.com/e/4/6/30165bf69a3976be4a628b18a49bc.jpg]
I tried a little edit on the sharpness, contrasts.. well my 50 cents ![]()
that texture would look good with normal, specular etc.
It would also make sense to have variations of it.
hehe yeah might get to that. It was more of a practice texture.
Babies go on the other side. Wouldn't want them getting thrown in the wash. ![]()
Quote from noobaSome cartoonish textures..[Blocked Image: http://quickimg.com/uploads/2218abda23f395ce91e9b8ca6dbdd240.jpg]
[Blocked Image: http://quickimg.com/uploads/6fe45e2dcb5b9da813649b71b8112064.jpg]
the light and dark highlights in these look very random, try using highlights and shadows in a more logical place.
for example:
[Blocked Image: http://marshmonkey.googlepages.com/crackedearth.jpg]
I have been spending some time normal mapping my insurgency textures and this one looks particularly good IMO
[Blocked Image: http://www.uploadhouse.com/fileuploads/534/534503d43ecf3e61045946b4d3062994affcbb.jpg]
![]()
This is too exaggerated D:
Yeah much too exaggerated imo. Definitely needs to be toned down a notch.
Looks like heated plastic tbh.
Quote from killertomatoLooks like heated plastic tbh.
lol exacly, nothing like a plaster wall to me ![]()
well it's being directly hit by the sun light in the screenshot, that's why it's so strong. But I'll tone it down a little anyways.
Is there anyone here who would be willing to let me to go over/review one of their maps in complete honesty for my texture blog?
You'll probably be inundated with requests actually, if the earlier call for maps to review is anything to go by
You looking for something with custom textures, if this is a texture blog? Or just any old level? I'll put forward the map that I made for the 1024 contest, but it is quite small and given it was made with a pretty large restriction placed on it, maybe it isn't an ideal candidate. If you want it, it's the top map, dm_weaver...
http://xs119.xs.to/xs119/07395/skcconc001.jpg
A pretty random concrete texture with warm colors and lots of dirt and grunge... Crits?
Doesn't look like concrete too much. It's pretty hard to define what it is, could be mud, aged metal or concrete.
Quote from capone_adamIs there anyone here who would be willing to let me to go over/review one of their maps in complete honesty for my texture blog?
Ooh, me!
http://www.mapcore.net/forums/viewtopic.php?t=6837
http://dux.interlopers.net/dm_drift_revised.rar
Make sure color correction is on.
![]()
http://xs319.xs.to/xs319/07396/screenshot_253463.jpg
Added a metal rail, made a normal-, spec- and parallaxmap and integrated it into Sauerbraten.
The XCF sources and PNGs can be found here:
http://download.tuxfamily.org/realitygames/skyline_c/
(stuff under GPLv2 or later and/or CC-by-SA 2.0 or later - as usual)
Quote from duxOoh, me!
http://www.mapcore.net/forums/viewtopic.php?t=6837
http://dux.interlopers.net/dm_drift_revised.rar
Make sure color correction is on.
I was actually thinking more along the lines of actual texture maps/sheets.
Haha pwnd ![]()
Been thinking of levels either.
Capone: Is your request only aiming at world textures, or do you take model skins either?
Well you did say maps, easy mistake ![]()
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