1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Creative Chat

totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • Minos
    • September 5, 2007 at 4:40 AM
    • #2,181

    Looks cool D3ads, I dig the style. I agree with synthesizer though, stay away from pure black. In fact I'd flatten the image, double the layer and set the top one to "screen" to brighten it naturaly.

  • dux
    • September 5, 2007 at 4:58 AM
    • #2,182

    Deads can make stuff? What the hell

  • D3ads
    • September 5, 2007 at 2:51 PM
    • #2,183

    It isn't pure black, it's probably just your monitors, there's subtle colour in there. Perhaps it's still too dark though, I'll change it. The graffiti and wall are all seperate btw, I just combined everything for the shot.

    Quote from dux

    Deads can make stuff? What the hell

    Yeah, I'm not just here for shits and giggles y'know

  • KoKo5oVaR
    • September 5, 2007 at 3:07 PM
    • #2,184

    The graffitis are really well integrated d3, maybe the crackles are still a bit blurry but it's 512² after all, nice work §

    It's really dark here though, and it's YOUR monitor, i'm pretty sure of my colors !!!!!!!!

  • Quakis
    • September 5, 2007 at 3:56 PM
    • #2,185
    Quote from Sly Assassin

    [Blocked Image: http://img521.imageshack.us/img521/7459/halftimberwall001staineay1.th.jpg]All constructive crit is welcomed

    First, don't make the usage of bevel and emboss obvious since it's clearly been done on that wood and doesn't look nice. I use it a few times but tweak and edit the settings and after the effect to make it look less fake and more fitting.

    Second, remove the shadow (I need to do this on my own too) If you want to add some depth between the wood and plaster I'd do it a different way.

    Third, the plaster there looks fine however if it were me I'd have the plaster scaled smaller (smaller details) so it doesn't feel so large. For this I think it could work better slightly smaller.

    Fourth, the grunge/dirt could do with a lot of work, some just feels floaty instead of actually on the plaster.

  • hessi
    • September 5, 2007 at 4:22 PM
    • #2,186

    the texture is too low on contrast. the colors are too monotone!!

    take a look at photos! this reminds me of releasing a german photoset

    http://www.deutsche-fachwerkstrasse.de/ ... ungen&mn=1

    http://www.fachwerk-arge.de/

    http://www.ulricianum-aurich.de/news/20 ... eville.htm

  • Sly Assassin
    • September 5, 2007 at 9:34 PM
    • #2,187

    Thanks for the crit guys, I'm still learning how to do things and playing with tools etc in CS3.

    @ Hessi, hurry up with the German photo release mate hehe

  • clayman
    • September 6, 2007 at 12:08 AM
    • #2,188

    thats cool sly, keep it up! about contrast and coloring, its allways relative to what kind of setting you have ingame, lightning etc.. check it how it works ingame

    but give the texture time, and rest a little from it, i know myself its easy to become blind when working on one thing to long.. specially this one because you have alot of red in it, which is cool, imagine working on a green grass texture, you go colorblid in a matter om seconds..

  • nooba
    • September 6, 2007 at 7:15 AM
    • #2,189

    First sci-fi like texture

    [Blocked Image: http://quickimg.com/uploads/84c8a7bc837b1cbf63a8b1e5b9bbc01d.jpg]

  • Chunks
    • September 6, 2007 at 7:15 AM
    • #2,190

    This is my first real attempt at making a texture. I'm pretty excited with the results however, but I've got a lot of tweaking to do.

    [Blocked Image: http://i93.photobucket.com/albums/l53/chunks4123/WIP/brick_subway_column.jpg]

    [Blocked Image: http://i93.photobucket.com/albums/l53/chunks4123/WIP/tile_subway_floor.jpg]

    [Blocked Image: http://i93.photobucket.com/albums/l53/chunks4123/WIP/metal_subway_edge.jpg]

    I'm not too happy about the concrete portion of the bottom pic.

    here's a crappy screenshot, but it shows them with bump map

    [Blocked Image: http://i93.photobucket.com/albums/l53/chunks4123/WIP/texturetest0000.jpg]

  • MNeMiC
    • September 7, 2007 at 8:59 AM
    • #2,191
    Quote from D3ads

    [Blocked Image: http://img.photobucket.com/albums/v221/deathcrush/graffiti_wll.png]Haven't posted anything here for ages, so here's some graffitied wall I rustled up...

    I took that bear graffitti photograph and put it up at CGTextures :D:D:D

  • D3ads
    • September 7, 2007 at 4:30 PM
    • #2,192

    Oh yeah? It's a good ref! I hope you like what I did with it

  • rockdude86
    • September 9, 2007 at 1:06 PM
    • #2,193

    my first brick texture

    [Blocked Image: http://img237.imageshack.us/img237/5844/texture02oef04smallformjr2.jpg]

    c&c very welcome...

  • Buddy
    • September 9, 2007 at 1:37 PM
    • #2,194

    aqua bricks

  • Psy
    • September 9, 2007 at 1:51 PM
    • #2,195

    He must live in Rapture.

  • rockdude86
    • September 9, 2007 at 2:01 PM
    • #2,196

    trying out some more stuff

    [Blocked Image: http://img179.imageshack.us/img179/7642/texture03floor04xq1.jpg]

    *for some reason liking the greenish aqua style*

  • Buddy
    • September 9, 2007 at 2:12 PM
    • #2,197

    It looks like a underwater coral thing behind window.

    Looks blue to me.

  • fonfa
    • September 9, 2007 at 3:50 PM
    • #2,198

    it's a good start. but the texture is too dark and the gaps are plain black and too straight

  • Sentura
    • September 9, 2007 at 4:40 PM
    • #2,199

    well yeah but it could be a grid...

    i'd say that hte gaps maybe were a bit too large, but that's about it.

  • ifO
    • September 9, 2007 at 5:47 PM
    • #2,200

    Are these totally by hand? They don't look too good. Use some decent photorefs.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 5 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™