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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • Remonttimies
    • June 18, 2007 at 4:16 PM
    • #1,941

    Just a clean concrete texture.

    [Blocked Image: http://koti.mbnet.fi/ande_91/Kuvat/concrete_wall.jpg]

  • von*ferret
    • June 18, 2007 at 4:32 PM
    • #1,942

    way too noisy.

  • Skjalg
    • June 18, 2007 at 6:12 PM
    • #1,943
    Quote from von*ferret

    way too noisy.

    That, and its too repetitive.. all the windows and their borders are the same.. plus you seem to have baked in shadows there? Or perhaps its ment to be like that..

    Anyways, a decent start, keep at it

  • Buddy
    • June 18, 2007 at 9:58 PM
    • #1,944

    ^

    ^

    true, also the windows seem to be resized and lost quality, overally the texture is composed out of parts with diferent quality, try archieving coherent piece.

  • Method
    • June 24, 2007 at 11:31 AM
    • #1,945

    I check once in a while, hoping to see some of your guys work, but you rarely post. Here's some of my recent stuff to get you started:

    [Blocked Image: http://www.methodonline.com/temp/comparison6.jpg]

    [Blocked Image: http://www.methodonline.com/temp/comparison7.jpg]

    [Blocked Image: http://www.methodonline.com/temp/comparison8.jpg]

    [Blocked Image: http://www.methodonline.com/temp/comparison9.jpg]

    [Blocked Image: http://www.methodonline.com/temp/comparison10.jpg]

    Give some feedback and post your work.

    -Method

  • Sentura
    • June 24, 2007 at 12:43 PM
    • #1,946

    [Blocked Image: http://pics.sentura.net/sign01.png]

    did this sign i am gonna use, but when i look at it i can't figure out what is wrong with it. i also have a slight problem with resizing this down to hammer size (128^2)

  • Method
    • June 24, 2007 at 12:53 PM
    • #1,947

    I think the reason it looks weird is because the metal looks like a fabric. Too vertical bumpy and soft. Look at this reference:

    http://www.cgtextures.com/getfile.php/2 ... 302ff262b3

    See the difference? Also try and work in the size the texture will be at the end, otherwise you'll waste a lot of time adding detail that won't be seen once you scale the texture down.

    -Method

  • Sentura
    • June 24, 2007 at 1:04 PM
    • #1,948

    the fabric doesnt bother me too much (i actually went to some lengths with it), but i really had a hard time with the text itself. it's like... no matter what i do it won't look like paint. seeing as this is gonna be a rather small sign decal, i wont change the background texture (size will be 128/4, at which point most detail is gone). to my defense i would say that the reference you posted is a completely different type of sign (which doesn't look like metal either, it looks like paper)

  • Psy
    • June 24, 2007 at 1:16 PM
    • #1,949

    It looks too fake. The metal texture could be replaced and while your at that, you could add some rust around the edges.

  • Quakis
    • June 24, 2007 at 1:47 PM
    • #1,950

    The letters, especially A, has the exact same markings which really does look fake.

  • Method
    • June 24, 2007 at 1:53 PM
    • #1,951

    Here made a quick sign:

    [Blocked Image: http://www.methodonline.com/temp/canal.jpg]

    -Method

  • zeon
    • June 24, 2007 at 2:44 PM
    • #1,952

    yeah. try to use an normal text, and do the markins your self, else it looks to fake.

  • Rick_D
    • June 24, 2007 at 3:33 PM
    • #1,953
    Quote from Method

    I check once in a while, hoping to see some of your guys work, but you rarely post. Here's some of my recent stuff to get you started:[Blocked Image: http://www.methodonline.com/temp/comparison6.jpg]

    [Blocked Image: http://www.methodonline.com/temp/comparison7.jpg]

    [Blocked Image: http://www.methodonline.com/temp/comparison8.jpg]

    [Blocked Image: http://www.methodonline.com/temp/comparison9.jpg]

    [Blocked Image: http://www.methodonline.com/temp/comparison10.jpg]

    Give some feedback and post your work.

    -Method

    Display More

    You mean, one of the _many_ sources ;0

  • Sentura
    • June 24, 2007 at 10:37 PM
    • #1,954

    nice sign method. i will use it as a reference for making my own.

    i also would really like to have that font if you have it available for download

  • Method
    • June 25, 2007 at 12:36 AM
    • #1,955

    Rick_D: I don't follow Rick? Maybe I missed something.

    Sentura: Believe it or not, but that font is Impact. It's a default font that comes into font package on most computers. It's the fattest one.

    I used this image as the background (well yellow part):

    http://www.cgtextures.com/getfile.php/2 ... a3180b4e91

    This is the rust I used:

    http://www.cgtextures.com/getfile.php/1 ... a3180b4e91

    Simply paste it as a new layer to the yellow metal and set the layer mode to Darken. It should hide everything but the rust. Rescale and play around with it's position.

    Also, like I said previously, always work with the size you will end up in the end. Otherwise you will waste a lot of time once you scale the texture down and loose the detail you put.

    Btw if you want you can use the sign I made. I don't mind.

    -Method

  • Sentura
    • June 25, 2007 at 1:01 AM
    • #1,956

    thanks! i would use it, but i am trying to limit contributors on this minimod to just myself, so i'd rather do it myself, also for learning purposes. great pointers though

  • Method
    • June 25, 2007 at 1:15 AM
    • #1,957

    You don't have to credit me in any way. That sign was a quick texture. I see your point of learning by yourself as well. Do whatever you wish man.

    -Method

  • ⌐■_■
    • June 25, 2007 at 9:45 AM
    • #1,958

    <3 Method

  • Nysuatro
    • June 25, 2007 at 11:49 AM
    • #1,959

    Method, could it be possible that you could show some methods for some other type of textures ? So we can see the way you get to the final texture?

    I loved the walltutorial, but i would love see other texturesmethods.

    I know i ask much, so i understand if you dont have time for this

  • D3ads
    • June 25, 2007 at 2:21 PM
    • #1,960

    Great stuff Method, I second the notion of having more tutorials

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