1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Creative Chat

totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • PhilipK
    • June 7, 2007 at 7:55 PM
    • #1,921

    Those are nice harefort.

    But the white pillars look too clean compared to the rest IMO.

    Overall good quality in terms of sharpness, colours and grime.

  • Seldoon182
    • June 7, 2007 at 9:00 PM
    • #1,922
    Quote from harefort

    ~2 hours

    Hell U too slow !

  • Sentura
    • June 8, 2007 at 1:38 AM
    • #1,923

    method: i'd like to see a tut where you explain how you adjust the textures from source (especially the first, since it's not very symmetric).

  • Sindwiller
    • June 8, 2007 at 8:08 AM
    • #1,924
    Quote from Seldoon182

    Hell U too slow !

    I'm slower :roll:

  • nooba
    • June 8, 2007 at 5:52 PM
    • #1,925

    [Blocked Image: http://img529.imageshack.us/img529/4323/plasterwall01fn5.jpg]

    [Blocked Image: http://img529.imageshack.us/img529/535/tiles01oc9.jpg]

  • st0lve
    • June 8, 2007 at 5:59 PM
    • #1,926

    those are nice

  • Rick_D
    • June 8, 2007 at 8:06 PM
    • #1,927
    Quote from st0lve

    those are massive

  • Sentura
    • June 8, 2007 at 8:46 PM
    • #1,928

    the last one looks a bit like hl2 stock so i kinda wonder why you did that one ;o

  • Seldoon182
    • June 8, 2007 at 10:22 PM
    • #1,929
    Quote from Sentura

    the last one looks a bit like hl2 stock so i kinda wonder why you did that one ;o

    Because of his custom dirt ?

  • SnipaMasta
    • June 8, 2007 at 11:03 PM
    • #1,930
    Quote from Sentura

    the last one looks a bit like hl2 stock so i kinda wonder why you did that one ;o

    1.Higher resolution

    2.They may not be for HL2

    They look great, anyway.

  • PhilipK
    • June 9, 2007 at 1:22 AM
    • #1,931

    The last one is nice indeed. If I could come up with some feedback now it'd be to alter the colour/brightness slightly between the tiles. And try and make a couple of tiles a bit more unique. Not adding more dirt to them but just perhaps try a bit different and larger edge worn and try and go "really" different on a few of those tiles.

    Anyway good work so far.

  • Method
    • June 9, 2007 at 9:53 AM
    • #1,932

    Was looking through CGTextures and came upon tiles which I thought would look good as a wallpaper for some rundown building.

    [Blocked Image: http://www.methodonline.com/temp/wallpaper.jpg]

    Build a quick room to test the texture:

    [Blocked Image: http://www.methodonline.com/temp/room.jpg]

    -Method

  • Buddy
    • June 9, 2007 at 11:59 AM
    • #1,933

    Looks awesome Method.

  • bartollo
    • June 9, 2007 at 7:29 PM
    • #1,934

    Very good Method, very nice :wink:

  • ⌐■_■
    • June 9, 2007 at 7:40 PM
    • #1,935

    Woah.. this is all jaw-dropping! Great work!!!

  • Method
    • June 9, 2007 at 11:24 PM
    • #1,936

    Heh, thanks guys. You're too nice. I was expecting comments like the wood is placed unrealistically. The texture is too dirty or too bright. I guess I'll wait for Hessi to post

    I got an idea of using a layer mask for the wallpaper and replace the patterns to create a few nice run down walls for the old building or a hotel. I never use masks though.

    -Method

  • Sentura
    • June 9, 2007 at 11:43 PM
    • #1,937

    method read my post at the top ;o

  • Method
    • June 10, 2007 at 12:13 AM
    • #1,938

    Sentura: Sorry man, I read that before, but figured maybe you aready saw the link I posted on the preious page to the tutorial. Here it is:

    http://www.methodonline.com/texture_tutorial.htm

    Hopefully you'll find it atleast a bit useful.

    -Method

  • Sentura
    • June 10, 2007 at 1:18 AM
    • #1,939

    yeah i saw that i just didn't feel it helped me, or well, not what i wanted help with.. i guess the whole point is just to find everything on cgtextures. i was wondering, especially about that ship one, how you would add bolts etc., if you do it manually or you take them directly from a reference, or from a place like cgtextures.

  • Method
    • June 10, 2007 at 6:06 AM
    • #1,940

    I guess what you're talking about is not the technique, but an eye for the visual. It comes down to either you got it or not. So it's different for individuals. Knowing when it's done and when something needs a better polish. Also knowlege of the materials you're making textures from will greatly increase your skill. Inner gut feeling. You know what I mean?

    It depends on the situation if you would use a photo reference or make it yourself. In case with the metal texture I used photo reference.

    -Method

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™