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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • SnipaMasta
    • March 28, 2007 at 5:21 PM
    • #1,821
    Quote from Tailgunner

    The scale looks wierd, to big, but they look good

    Blame the Ion Storm level designers, I've kept the same texture scale

    Edit: Shit, you're right on the first one actually! Thanks for pointing that out - I'm used to the "1:2" portion images to be 128X256 but this one was 64X128, so I put the wrong draw scale in for the texture.

    New one - doesn't really look realistic but I quite like it. Basically made the geometry in Max, then applied some base metals and rendered it with AO and shadows.

    [Blocked Image: http://img253.imageshack.us/img253/7505/doors1bm5.jpg]

    [Blocked Image: http://img253.imageshack.us/img253/8411/doors2ia2.jpg]

  • ReFlex
    • April 11, 2007 at 11:01 AM
    • #1,822

    Tileroof texture:

    Model:

    [Blocked Image: http://www.huizkistn.at/rumplkistn/models/brickroof_wip1.jpg]

    [Blocked Image: http://www.huizkistn.at/rumplkistn/textures/tiledroof_01.jpg]

    [Blocked Image: http://www.huizkistn.at/rumplkistn/textures/tiledroof_01_local.jpg]

    [Blocked Image: http://www.huizkistn.at/rumplkistn/textures/tiledroof_01_spec.jpg]

    2 render pics:

    [Blocked Image: http://www.huizkistn.at/rumplkistn/textures/brickroof_wip3.jpg]

    [Blocked Image: http://www.huizkistn.at/rumplkistn/textures/tiledroof_01_ingame_ac.jpg]

  • skdr
    • April 11, 2007 at 11:18 AM
    • #1,823

    Add some variation to the tiles. Like few out of place and broken etc.

  • Buddy
    • April 11, 2007 at 7:59 PM
    • #1,824
    Quote from skdr

    Add some variation to the tiles. Like few out of place and broken etc.

  • SnipaMasta
    • April 20, 2007 at 8:37 PM
    • #1,825

    If you add broken stuff to that it will tile horribly. Better to do it with a decal (like CS_Militia did, I think).

  • OL
    • April 22, 2007 at 7:36 AM
    • #1,826

    learning here, damnit

    [Blocked Image: http://www.beancitynights.org/gamedev/metal2.jpg]

  • jaboo224
    • April 24, 2007 at 7:49 PM
    • #1,827

    awesome work OL, the large stain in the middle needs to be lowered in opacity tho and as well might want to go easy on a colors just a bit :}

    http://www.sourceblog.org might have some tutorials you are looking for :]

  • OL
    • April 24, 2007 at 10:26 PM
    • #1,828

    [Blocked Image: http://www.beancitynights.org/gamedev/metal2_nooverlay.jpg]

    that's the texture with no overlay, I think it's pretty boring.

  • jaboo224
    • April 25, 2007 at 12:04 AM
    • #1,829

    Use curves or contrast to bring it out. Best to keep everything else on separate layers for control, especially grunge.

    By the way you shouldn't rely on overlays when you are texturing in such a fashion, brush your own grunge and you will be much more happy with the results :}

    here follow this quick little blurb :}

    [Blocked Image: http://www.sourceblog.org/images/polygon/Demo2.jpg]

  • ReFlex
    • May 3, 2007 at 7:09 PM
    • #1,830

    *dig out*

    [Blocked Image: http://www.huizkistn.at/rumplkistn/textures/darksharprock_01.jpg]

    [Blocked Image: http://www.huizkistn.at/rumplkistn/textures/darksharprock_01_local.jpg]

    HL2 ingame test:

    [Blocked Image: http://www.huizkistn.at/rumplkistn/textures/darksharprock_01_hl2ingame.jpg]

  • hessi
    • May 3, 2007 at 7:18 PM
    • #1,831

    looking cool. how did you make the normalmap? i once tried modeling a rock texture but i horribly failed

  • ReFlex
    • May 3, 2007 at 8:15 PM
    • #1,832

    New CrazyBump beta.

  • ifO
    • May 3, 2007 at 8:53 PM
    • #1,833

    Wow, I didn't know Source's normal maps could look that good!

  • Nysuatro
    • May 3, 2007 at 9:20 PM
    • #1,834

    it looks like paper

  • ifO
    • May 3, 2007 at 9:58 PM
    • #1,835

    But really cool paper!

  • Minos
    • May 4, 2007 at 5:14 AM
    • #1,836
    Quote from ifO

    Wow, I didn't know Source's normal maps could look that good!

    Me neither. Real horrorshow normalmap~~

  • Minos
    • May 18, 2007 at 8:21 PM
    • #1,837

    Made these with some pics I took (used like 5 or 6 photos for this one)

    [Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/fav_parede01a.jpg][Blocked Image: http://i78.photobucket.com/albums/j101/thiagok/fav_parede01b.jpg]

  • Buddy
    • May 18, 2007 at 8:28 PM
    • #1,838

    Looks good, However You could work more on the window part, i mean the outline of window is too straight and clean... You know what I mean.

    Bud.

  • Minos
    • May 18, 2007 at 8:34 PM
    • #1,839

    I tried several times to add some nice variation to the window outline but I failed horribly so I left it that way

  • hessi
    • May 18, 2007 at 9:25 PM
    • #1,840

    here mino i quickly embedded the window into the wall. i uploaded the psd source too

    [Blocked Image: http://www.thomashess.net/mino_window.jpg]

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