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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • Zeta
    • January 24, 2007 at 8:25 PM
    • #1,801

    Trying to make a some decent 3 story textures. (small couple of mini seams to fix)

    [Blocked Image: http://i13.tinypic.com/42m4cup.jpg]

    Have yet to take a texture through spec/bump yet, anyone know of any good tutorials? I know game artist has a couple.

  • dissonance
    • January 25, 2007 at 1:16 AM
    • #1,802
    Quote from ReFlex

    I know, the curve is crap.

    It should be a test.

    well, i was thinking, a crazy mine-cart ride, maybe?

  • Meotwister
    • January 25, 2007 at 8:13 AM
    • #1,803
    Quote

    well, i was thinking, a crazy mine-cart ride, maybe?

    Mario RPG cart ride anyone?

    like the tracks ReFlex nice old school ness to them.

    Zete... looking good.

  • nooba
    • January 25, 2007 at 9:38 AM
    • #1,804

    [Blocked Image: http://img262.imageshack.us/img262/4952/plas013cz.jpg]

    [Blocked Image: http://img262.imageshack.us/img262/7105/plas022ls.jpg]

  • SnipaMasta
    • January 25, 2007 at 4:03 PM
    • #1,805

    The torn plaster on the right of the second texture would make that tile pretty horribly.

  • D3ads
    • January 25, 2007 at 4:37 PM
    • #1,806

    Teddy rocks my shit

  • nooba
    • January 26, 2007 at 5:17 AM
    • #1,807

    [Blocked Image: http://img256.imageshack.us/img256/8760/untitled2cp1.jpg]

    Better?

  • SnipaMasta
    • January 26, 2007 at 7:44 AM
    • #1,808

    Yeah, that looks much better

  • st0lve
    • January 28, 2007 at 11:26 PM
    • #1,809

    [Blocked Image: http://img407.imageshack.us/img407/8498/castlewall01wipfx7.jpg]

    Inspired by zaphod

    I know I need more color and variation, but I have to sleep.

  • Minion
    • February 11, 2007 at 5:31 AM
    • #1,810

    [Blocked Image: http://minion.evildunn.com/stuffs/HoK/HoK_BrickWall_00.jpg]

    A WIP. Any critique would be greatly appreciated : )

    The lights are there because that's pretty much the lighting setup (There will be columns on both sides with dimly lit torches) I intend to go with, perhaps even a little darker.

  • aevirex
    • February 15, 2007 at 9:22 PM
    • #1,811

    Bump and a texture made out of boredom:

    [Blocked Image: http://img266.imageshack.us/img266/6024/trimzorxj6.jpg]

  • spacer
    • February 27, 2007 at 8:43 PM
    • #1,812

    Put a little ornate bit in the little gaps aevirex, that would complete it.

    [Blocked Image: http://another-world.org.uk/spacer/pillar1_b_rust.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/basewall1_dirt4.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/basewall1_r_strip.jpg]

    [Blocked Image: http://another-world.org.uk/spacer/trim64.jpg]

    Some CTF textures I'm working on. Trying to practice different types of wear and tear mostly.

  • Meotwister
    • February 27, 2007 at 9:01 PM
    • #1,813

    the first texture's rust kinda hurts my eyes...

    the other tex's are good.

  • Grinwhrl
    • March 22, 2007 at 7:22 AM
    • #1,814

    [Blocked Image: http://img214.imageshack.us/img214/6605/wall111po1.gif]

    I finally got some time to make a 3 piece texture. Ill post an in-game shot when I get around to it.

  • SnipaMasta
    • March 27, 2007 at 11:50 PM
    • #1,815

    Some stuff I've been doing for Deus Ex:

    [Blocked Image: http://img46.imageshack.us/img46/7382/shot01fj6.jpg]

    [Blocked Image: http://img73.imageshack.us/img73/9084/shot02yo6.jpg]

    (Just realized I used the same photosource as Dark on this one)

    [Blocked Image: http://img151.imageshack.us/img151/4375/ingame2yu4.jpg]

    Btw dark, I'd recommend you take that small lighter yellow brick in the texture out - it tiles horribly because it really sticks out. There's plenty of others you can take from the photo and replace it. Sharpening the image would also make it look better, I think.

  • Rick_D
    • March 28, 2007 at 12:17 AM
    • #1,816

    Dark - you can see the tiling mark on the normal map - might be an idea to photoshop that out.

  • General Vivi
    • March 28, 2007 at 12:18 AM
    • #1,817

    Dark Crazy bump ftl . Try and make the normal map a bit less CRAZY

    also nice textures Dave

  • Buddy
    • March 28, 2007 at 4:39 PM
    • #1,818

    You're modding Deus Ex?

  • Tailgunner
    • March 28, 2007 at 5:01 PM
    • #1,819
    Quote from SnipaMasta

    Some stuff I've been doing for Deus Ex:

    The scale looks wierd, to big, but they look good

  • Grinwhrl
    • March 28, 2007 at 5:12 PM
    • #1,820

    Its just for practice.

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