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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • JAL
    • December 8, 2006 at 11:23 AM
    • #1,681

    Hah Mino that's awesome, I like a good texture with a "hidden" joke in it.

  • PhilipK
    • December 8, 2006 at 11:58 AM
    • #1,682

    not a bad normal reflex. but the details are quite unevenly distributed and it's like the stones are made of different materials really, however in the diffuse it seems to be all same.

    The second last stone (from top) has a lot more small details than the rest. Also it seems pretty smooth.

    But it's nice to see normals with some more depth.

  • hydeph
    • December 8, 2006 at 5:43 PM
    • #1,683

    nah it looks kewl like that, not every brick gets broken when the building is ruined, only some

    i think it looks justright reflex

  • ReNo
    • December 8, 2006 at 8:18 PM
    • #1,684

    Its not really a case of bricks getting broken or not, its just that the actual surface texture of each brick is VERY different according to the normal map, which doesn't really make sense when looking at the diffuse. Cracks, chips, etc... can all be distributed unevenly sure (though too unevenly and it's gonna tile pretty badly I'd guess), but the general roughness of these bricks looks really really different, which, I agree with Phil, just seems wierd.

    Got any shots of this in an engine Reflex (or in a render)?

  • aevirex
    • December 11, 2006 at 9:31 PM
    • #1,685

    update on the texture:

    [Blocked Image: http://img186.imageshack.us/img186/199/walldt8.jpg]

    oh, and thanks reflex (was macht die kunst?).

  • Meotwister
    • December 11, 2006 at 10:31 PM
    • #1,686

    much better than before.

  • TeddyBear
    • December 17, 2006 at 11:51 PM
    • #1,687

    Indeed, I really like it.

    A head WIP

    [Blocked Image: http://img139.imageshack.us/img139/1658/head055yq8.jpg]

  • jaboo224
    • December 18, 2006 at 3:51 AM
    • #1,688

    amazing, simply amazing

  • von*ferret
    • December 18, 2006 at 6:24 AM
    • #1,689

    how do you go about making that teddy bear?

  • Sa74n
    • December 18, 2006 at 11:38 AM
    • #1,690

    teddy.. can you please show a finished head? we see lots of wips here and there. wanna see a final thing using your technique, properly lit in xNormal for example.

  • Markus
    • December 18, 2006 at 9:45 PM
    • #1,691
    Quote from Sa74n

    teddy.. can you please show a finished head? we see lots of wips here and there. wanna see a final thing using your technique, properly lit in xNormal for example.

  • Seldoon182
    • December 18, 2006 at 10:11 PM
    • #1,692
    Quote from jaboo224

    amazing, simply amazing

    +1

  • TeddyBear
    • December 19, 2006 at 10:01 PM
    • #1,693

    Thank you all very much

    For a rough explanation of how it is done you can go two pages back and look at the bottom. For more details I hope to have a tutorial up in a couple of weeks but I can't promise, there's not much additional time on my hands right now.

  • requiem2d
    • December 20, 2006 at 7:12 PM
    • #1,694

    nice one teddy, just shape up that portfolio

  • TeddyBear
    • December 20, 2006 at 7:53 PM
    • #1,695

    It's coming along, it's coming along ^^

  • ReFlex
    • December 26, 2006 at 3:30 PM
    • #1,696

    ...a new test... again.

    [Blocked Image: http://reflexsuite.com/private/textures/new/rendertotexture/rtt_test_model.jpg]

    [Blocked Image: http://reflexsuite.com/private/textures/new/rendertotexture/rtt_test_diffuse.jpg]

    [Blocked Image: http://reflexsuite.com/private/textures/new/rendertotexture/rtt_test_local.jpg]

    [Blocked Image: http://reflexsuite.com/private/textures/new/rendertotexture/rtt_test_specular.jpg]

    render (box model)

    [Blocked Image: http://reflexsuite.com/private/textures/new/rendertotexture/rtt_test_render.jpg]

  • hessi
    • December 26, 2006 at 4:10 PM
    • #1,697

    i have one big problem with your texture, reflex.

    you have this yellow black trim thing on all edges. if i take your crate and figure out how it would look like in real 3d, it would be made out of one piece. there are no 'cuts' or seems on it. i'd add some shadows so it would look like it was built out of multiple metal pieces. at the moment it is like one cage that has been spray painted.

    because you are german i'll post in german too:

    du hast es so gebaut als waere es aus einem guss entstanden. dieses metalgehaeuse mit der warnaufmahlung besteht aus einem element. in wirklichkeit wird sowas aber immer aus mehreren metalplatten zusammengeschweiss/geschraubt. d.h. auf einer seite sieht man eine breite flanke und an der selben edge ist auf dem anderen face dafuer eine schmale flanke. so wie es bei einem brett der fall waere. es ist sicherlich nur eine kleinigkeit, aber solche kleinigkeiten zeigen halt, dass man sich muehe gegeben hat und im gesamtbild wirkt sowas auch stimmiger.

  • ReFlex
    • December 26, 2006 at 4:31 PM
    • #1,698

    I know, but how to fix it on a box?

    You can invert 2 sides.

    It was a test.

    Edit:

    [Blocked Image: http://reflexsuite.com/private/textures/new/rendertotexture/rtt_test_render2.jpg]

    diffuse is updated. :wink:

  • st0lve
    • December 28, 2006 at 4:32 PM
    • #1,699

    <3 Crazybump

    1024x1024

    [Blocked Image: http://img237.imageshack.us/img237/5548/plasterwalltq9.jpg]

  • Grinwhrl
    • December 28, 2006 at 7:43 PM
    • #1,700

    Thats a really sweet texture. Its a bit blurry though, mainly on the left side.

    The dark area top left looks wierd too.

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