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totally random texture thread

  • mikezilla
  • October 19, 2004 at 1:04 AM
  • Polaris
    • October 4, 2006 at 3:24 PM
    • #1,501

    Nice stuff IR, by any chance did you happen to work on Prince of Perisa: Warrior Within?

  • IR
    • October 6, 2006 at 12:19 AM
    • #1,502

    nope, worked on dod&dod:S before ubi and r6Vegas,

    new one, working on getting my portofolio back together doing some proper normal,spec,diff renders

    stone path

    [Blocked Image: http://ir.dod-federation.com/Trail01_render02.jpg]

    more soon ^^

  • Meotwister
    • October 6, 2006 at 12:36 AM
    • #1,503

    seems plain at first glance but then I noticed the normal map subtleties. niceness.

  • IR
    • October 13, 2006 at 2:59 PM
    • #1,504

    new one,

    combination of max, ps for the normal.

    [Blocked Image: http://ir.dod-federation.com/crazy_render2.jpg]

  • PhilipK
    • October 13, 2006 at 3:12 PM
    • #1,505

    hot ir!

  • slicky
    • October 13, 2006 at 7:02 PM
    • #1,506

    i liked the old days when a texture was only 128*128 and all you needed was photoshop and 20 minutes.

  • Skjalg
    • October 13, 2006 at 8:33 PM
    • #1,507

    hey IR,are those stones taken from Total Textures or something similar? I think i recognize them... (except they were orange and sandy..)

  • Nysuatro
    • October 13, 2006 at 10:23 PM
    • #1,508

    you are a god like philipk

  • st0lve
    • October 17, 2006 at 10:45 PM
    • #1,509

    [Blocked Image: http://img183.imageshack.us/img183/6180/normal01qn3.jpg]

    my first normal map. thats a 2 tris plane

    gonna make a texture and maybe learn to do specs aswell

  • st0lve
    • October 18, 2006 at 11:03 PM
    • #1,510

    [Blocked Image: http://img244.imageshack.us/img244/7145/door01zp7.jpg]

  • Zeta
    • October 19, 2006 at 2:59 AM
    • #1,511

    <3 cgtextures.com

  • st0lve
    • October 19, 2006 at 3:42 PM
    • #1,512

    Haha I forgot to write what I wrote other places; The texture is temp, I'll rework it since it's basicly just a pure crop out of cgtextures yeah.

  • st0lve
    • October 20, 2006 at 12:15 AM
    • #1,513

    Another one, a window D:

    [Blocked Image: http://img294.imageshack.us/img294/5509/01bh7.jpg]

    Very heavy spec map, dunno how it would look ingame. I was thinking of adding a reflective map or whatever it's called.

  • TeddyBear
    • October 20, 2006 at 12:59 PM
    • #1,514

    It feels too much to post this in the "Finished Work Gallery" so I'll throw it over here instead. This has been finished for a couple of months now and I thought it could be nice to show some of it.

    [Blocked Image: http://senita.se/teddybergsman/pic/in-game_taxi.jpg]

  • L4zy
    • October 20, 2006 at 1:08 PM
    • #1,515

    Wow I love it.

  • st0lve
    • October 20, 2006 at 2:05 PM
    • #1,516

    You were making a crashed version of it aswell? Is it for They Hunger?

  • PhilipK
    • October 20, 2006 at 2:06 PM
    • #1,517

    nice cab indeed. how many polys?

  • insta
    • October 20, 2006 at 2:36 PM
    • #1,518

    Very nice work. When is They Hunger coming out?

  • TeddyBear
    • October 20, 2006 at 2:54 PM
    • #1,519

    Thanks everyone!

    st0lve: yes. PhilipK, sorry I can't say, I just did the textures for this one. insta: soon I hope

  • TeddyBear
    • October 21, 2006 at 12:16 AM
    • #1,520

    I call it "GAAH!!"

    [Blocked Image: http://senita.se/teddybergsman/pic/in-game_morgue3.jpg]

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