Hah Mino that's awesome, I like a good texture with a "hidden" joke in it.
totally random texture thread
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not a bad normal reflex. but the details are quite unevenly distributed and it's like the stones are made of different materials really, however in the diffuse it seems to be all same.
The second last stone (from top) has a lot more small details than the rest. Also it seems pretty smooth.
But it's nice to see normals with some more depth.
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nah it looks kewl like that, not every brick gets broken when the building is ruined, only some
i think it looks justright reflex
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Its not really a case of bricks getting broken or not, its just that the actual surface texture of each brick is VERY different according to the normal map, which doesn't really make sense when looking at the diffuse. Cracks, chips, etc... can all be distributed unevenly sure (though too unevenly and it's gonna tile pretty badly I'd guess), but the general roughness of these bricks looks really really different, which, I agree with Phil, just seems wierd.
Got any shots of this in an engine Reflex (or in a render)?
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update on the texture:
[Blocked Image: http://img186.imageshack.us/img186/199/walldt8.jpg]
oh, and thanks reflex (was macht die kunst?).
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much better than before.

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Indeed, I really like it.
A head WIP

[Blocked Image: http://img139.imageshack.us/img139/1658/head055yq8.jpg]
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amazing, simply amazing
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how do you go about making that teddy bear?
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teddy.. can you please show a finished head? we see lots of wips here and there. wanna see a final thing using your technique, properly lit in xNormal for example.

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Thank you all very much

For a rough explanation of how it is done you can go two pages back and look at the bottom. For more details I hope to have a tutorial up in a couple of weeks but I can't promise, there's not much additional time on my hands right now.
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nice one teddy, just shape up that portfolio

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It's coming along, it's coming along

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...a new test... again.

[Blocked Image: http://reflexsuite.com/private/textures/new/rendertotexture/rtt_test_model.jpg]
[Blocked Image: http://reflexsuite.com/private/textures/new/rendertotexture/rtt_test_diffuse.jpg]
[Blocked Image: http://reflexsuite.com/private/textures/new/rendertotexture/rtt_test_local.jpg]
[Blocked Image: http://reflexsuite.com/private/textures/new/rendertotexture/rtt_test_specular.jpg]
render (box model)
[Blocked Image: http://reflexsuite.com/private/textures/new/rendertotexture/rtt_test_render.jpg]
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i have one big problem with your texture, reflex.
you have this yellow black trim thing on all edges. if i take your crate and figure out how it would look like in real 3d, it would be made out of one piece. there are no 'cuts' or seems on it. i'd add some shadows so it would look like it was built out of multiple metal pieces. at the moment it is like one cage that has been spray painted.
because you are german i'll post in german too:
du hast es so gebaut als waere es aus einem guss entstanden. dieses metalgehaeuse mit der warnaufmahlung besteht aus einem element. in wirklichkeit wird sowas aber immer aus mehreren metalplatten zusammengeschweiss/geschraubt. d.h. auf einer seite sieht man eine breite flanke und an der selben edge ist auf dem anderen face dafuer eine schmale flanke. so wie es bei einem brett der fall waere. es ist sicherlich nur eine kleinigkeit, aber solche kleinigkeiten zeigen halt, dass man sich muehe gegeben hat und im gesamtbild wirkt sowas auch stimmiger.
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I know, but how to fix it on a box?
You can invert 2 sides.

It was a test.

Edit:
[Blocked Image: http://reflexsuite.com/private/textures/new/rendertotexture/rtt_test_render2.jpg]
diffuse is updated. :wink:
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Thats a really sweet texture. Its a bit blurry though, mainly on the left side.
The dark area top left looks wierd too.
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