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***2nd MAPPINGCONTEST POLL [UPDATED 25-7-08]***

  • ⌐■_■
  • July 19, 2008 at 6:56 PM
  • ⌐■_■
    • July 19, 2008 at 6:56 PM
    • #1

    what will it be? 0

    1. portal (0) 0%
    2. hl2 sp (0) 0%
    3. hl2dm (0) 0%
    4. dods (0) 0%
    5. css (0) 0%
    6. noncommercial mod (0) 0%
    7. no specific game or mod (0) 0%

    another poll!

  • Neil Squibb
    • July 19, 2008 at 8:17 PM
    • #2

    I've voted for Portal but the other options seem good too.

  • Jenn0_Bing
    • July 19, 2008 at 9:26 PM
    • #3

    I voted for noncommercial mods, id love to see some extra support for some of the good HL2 mods. It might also be the kick up the arse i need to make a map, there's been a few mods ive thought of making a map for but never had the motivation.

  • e-freak
    • July 19, 2008 at 9:27 PM
    • #4
    Quote from Jenn0_Bing

    I voted for noncommercial mods, id love to see some extra support for some of the good HL2 mods. It might also be the kick up the arse i need to make a map, there's been a few mods ive thought of making a map for but never had the motivation.

    that's right. voted portal though but I'd be up for both comps

  • PogoP
    • July 19, 2008 at 9:39 PM
    • #5

    I voted for Portal but yeah, it'd be cool to support some of the mods out there, such as Insurgency/Eternal Silence. Never played ES but I'd love to try making a map for it one day.

  • Deathy
    • July 20, 2008 at 2:37 AM
    • #6

    Portal and this:

    Quote from PogoP

    I voted for Portal but yeah, it'd be cool to support some of the mods out there, such as Insurgency/Eternal Silence. Never played ES but I'd love to try making a map for it one day.

  • TermInator525
    • July 20, 2008 at 2:40 AM
    • #7
    Quote from PogoP

    I voted for Portal but yeah, it'd be cool to support some of the mods out there, such as Insurgency/Eternal Silence. Never played ES but I'd love to try making a map for it one day.

    Nice to hear. I voted for no specific game or mod cause for example portal, everyone needs portal. But for a single mod like ES there is only 1 source game needed (the Source SDK Base).

  • Seldoon182
    • July 20, 2008 at 3:19 AM
    • #8
    Quote from Jenn0_Bing

    I voted for noncommercial mods, id love to see some extra support for some of the good HL2 mods. It might also be the kick up the arse i need to make a map, there's been a few mods ive thought of making a map for but never had the motivation.

    +1

  • mjens
    • July 20, 2008 at 9:31 AM
    • #9

    As I allways said (and I'm not alone in my opinions) VHE sux, it crashes a lot, configuring that shit with non-EP1 HL2 is a big fake. I'm looking forward to have a contest with next-gen engine with producers support. It might be UE3, CryEngine2, ChromeEn... But we are lazy and like the old and known engines even if a lot of people form that forums says that valve sux, steam sux etc. Move your asses, you're sitting still in 2004, time to make something up to date...

  • Seldoon182
    • July 20, 2008 at 11:28 AM
    • #10
    Quote from seir

    As I allways said (and I'm not alone in my opinions) VHE sux, it crashes a lot, configuring that shit with non-EP1 HL2 is a big fake. I'm looking forward to have a contest with next-gen engine with producers support. It might be UE3, CryEngine2, ChromeEn... But we are lazy and like the old and known engines even if a lot of people form that forums says that valve sux, steam sux etc. Move your asses, you're sitting still in 2004, time to make something up to date...

    - Dude no offense! The first Chrome Engine game based, Chrome, was released in October 2003! The whole Chrome Engine licensed games are epic fail:

    • [*:buxv8wpa] Chrome
      [*:buxv8wpa]Chrome Specforces
      [*:buxv8wpa] Terrorist Takedown : Payback
      [*:buxv8wpa] Call of Juarez
      [*:buxv8wpa] Battlestrike : Secret Weapons
      [*:buxv8wpa] ...

    Tell me why do you want us to create custom assets for this Engine?

    You can't compare a Public SDK with your tools @ work whereas you can compare two developers working in progress...

    [Blocked Image: http://pix.nofrag.com/a/7/c/eda7b297ea47a1f167c4b0baf6625.jpg]

    To go back on thread, I think we could make a contest for both games (Portal and Non Commercial Mods)!

  • mjens
    • July 20, 2008 at 2:51 PM
    • #11

    Chrome, Chrome: Specforce - 2003, CE2

    Call of Juarez - 2004, CE2 (PC), 2005, CE3 (X360)

    Battlestrike and Terrorist Takedown was made by City Int. and these games are made on Jupiter EX (F.E.A.R.) engine. That DI screenshot is old, I see a big differences between those screens but (thank God) I'm not included in this project but it's still

    Quote

    Tell me why do you want us to create custom assets for this Engine?

    You don't have to if you don't want to... But why are you talking about "epic fails" looking on screenshots? You even don't know that Terrorist T. was on Jupiter EX... Now tell me why not?

  • Seldoon182
    • July 20, 2008 at 5:00 PM
    • #12
    Quote from seir

    Now tell me...

    - Quite simple: A tone of Next-gen features useless because the devs has forgotten to optimize its. When we talk about Mapping, we talk about Level-Design, and when we talk about Level-Design, we talk about Gameplay which is non-existent because of the framerate...

    So..

    Quote from seir

    ..."why not"?

    - More quite simple: I don't want to learn a engine or even theirs owners don't know how to use its... Btw, Call of Juarez was in my "Favorites upcoming title list" with those impressive screenshots! Screenshot were hot but finally the game was bad!

    Consequently, even Call of Juarez was a epic fail. Remind you the "stupid French" who downloaded the game by P2P: Ppl wanted to play it without the aim to buy the game.

  • ⌐■_■
    • July 20, 2008 at 5:17 PM
    • #13

    you guys might want to discuss this issue in another thread instead of hijacking this one, since this option is out of the question (plus im sure people would like to see a contest between now and 2009). also, Seir, mapcore has collectively chosen for the source engine, accept it or move along..

  • ⌐■_■
    • July 22, 2008 at 7:26 PM
    • #14

    allright. the option

    ''no specific game or mod (within the source engine)''

    seems to have the majority of the votes. its now up to us to give it shape. the first question wich pops into my mind is ''what theme will it be?'' and ''to wich rules will the contestants have to apply?''. my idea is to gather all the input in this thread, and to create a FINAL poll wherein i (or whoever creates the poll first) will put our input in.

  • Seldoon182
    • July 22, 2008 at 8:32 PM
    • #15

    Make your choice:

    List of the Source game:

    Half-life2

    Half-life2: DM

    Counter-Strike: Source

    Here a list of released Half-life 2 Modification:

    SP

    Eclipse

    MINERVA

    MP

    Age of Chivalry

    D.I.P.R.I.P.

    Dystopia

    Empires

    Eternal Silence

    Fistful of Frags

    Fortress Forever

    GoldenEye: Source

    Half-Life 2: Wars

    Hidden: Source

    Iron Grip: The Oppression

    Insurgency

    Perfect Dark: Source

    Pirates, Vikings and Knights II

    Resistance & Liberation

    StargateTC II

    SourceForts

    Zombie Master

    Zombie Panic! Source

  • Sentura
    • July 23, 2008 at 3:12 AM
    • #16

    uhh... it's even again.

  • ⌐■_■
    • July 23, 2008 at 8:18 AM
    • #17

    my bad, i didnt close the poll (i thaught i did tho.. ) anyway, i concidered the poll closed when i made the above post, so i guess that still means we'll continue on this track: no specific game or mod.

  • Sentura
    • July 23, 2008 at 10:51 AM
    • #18

    that would be unethical considering the voters who have just put their votes in..

  • ⌐■_■
    • July 23, 2008 at 11:16 AM
    • #19

    ok you start a fucking poll then

  • PogoP
    • July 23, 2008 at 12:47 PM
    • #20

    But now it's even!

    Let the battle continue!

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