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Borderlands E3 walkthrough

  • FrieChamp
  • July 18, 2008 at 7:13 AM
  • Izuno
    • September 8, 2009 at 11:49 PM
    • #41

    Borderlands is still reminding me of Stalker. Not the art style, not the story, just the pseudo openness of Stalker and post-apocalyptic setting and the RPG-esque elements. Borderlands seems more open and more RPG, though. I'm drawing a thin comparison to Stalker here but my point is that I loved Stalker and it's making me think I might like this game too having not been able to get my hands on it yet. (Sat in a demo at E3 but obviously it was hands off...thanks Randy! )

  • Jetsetlemming
    • September 9, 2009 at 1:05 AM
    • #42

    Borderlands isn't post-apocalyptic. You're just on an outlying colony world with lots of aliens on it. I mean, when you have a human civilization old enough to have planet colonies there might've been an apocalypse or two somewhere in there, but post-apocalyptic typically means post-society and order, and Borderlands has towns and stores and stuff. The plot isn't that "oh no aliens have killed everybody, fight back and survive", you're a treasure hunter attracted to this alien-filled world specifically for phat loots.

  • Sentura
    • September 9, 2009 at 1:35 AM
    • #43
    Quote from Jetsetlemming

    Borderlands isn't post-apocalyptic. You're just on an outlying colony world with lots of aliens on it. I mean, when you have a human civilization old enough to have planet colonies there might've been an apocalypse or two somewhere in there, but post-apocalyptic typically means post-society and order, and Borderlands has towns and stores and stuff. The plot isn't that "oh no aliens have killed everybody, fight back and survive", you're a treasure hunter attracted to this alien-filled world specifically for phat loots.

    now you're arguing semantics, really.

  • Jetsetlemming
    • September 9, 2009 at 3:46 AM
    • #44

    There's a big difference in mood and motivation between post-civilization survival and treasure hunting.

  • Jetsetlemming
    • September 9, 2009 at 4:22 AM
    • #45

    http://www.youtube.com/watch?v=

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  • 2d-chris
    • September 9, 2009 at 1:48 PM
    • #46

    I like

  • Izuno
    • September 9, 2009 at 5:41 PM
    • #47

    erm....ok "post-apocalyptic" is perhaps the wrong term. Essentially I meant the desolate/hostile place vibe. Look I'm not saying the games are the same, just that there appears to be a small similarity in some ways and I like.

    Anyway, the video above certainly reminds you of Christian Bale's Terminator 4 outtake. Good times.

    "Hiyooo!"

  • Sentura
    • September 9, 2009 at 5:52 PM
    • #48
    Quote from Jetsetlemming

    There's a big difference in mood and motivation between post-civilization survival and treasure hunting.

    feel free to post some rationale for the difference. personally i see scavenging for food/items and hunting for treasure as pretty similar, but then you may know something i don't.

  • Jetsetlemming
    • September 10, 2009 at 3:05 AM
    • #49
    Quote from Sentura

    feel free to post some rationale for the difference. personally i see scavenging for food/items and hunting for treasure as pretty similar, but then you may know something i don't.

    That's why I mentioned mood and motivation. Doing something cause you need to survive cause everything's gone bad and doing something for profit with the backing of stores and quest givers and revive booths and cars with guns mounted on them and friends online has a different tone to it.

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  • Sentura
    • September 10, 2009 at 9:27 AM
    • #50
    Quote from Jetsetlemming

    feel free to post some rationale for the difference. personally i see scavenging for food/items and hunting for treasure as pretty similar, but then you may know something i don't.

    That's why I mentioned mood and motivation. Doing something cause you need to survive cause everything's gone bad and doing something for profit with the backing of stores and quest givers and revive booths and cars with guns mounted on them and friends online has a different tone to it.

    if there really was such a difference in mood, then whoever called borderlands post apoc wouldn't have called it that. i too see the mood of borderlands as post apoc; because post apoc doesn't necessarily mean the mood itself has to be depressed - the sun shines in fallout 3 too. as for motivation; this is something that would be less visible from the perspective of the player. but even at that, i'm willing to bet that the quest givers will give you the same "go out and hunt item x" as they would in any other fetch quest. maybe the tone is different, but then again you could work for slavers/bandits in the fallout universe too.

    really, you are just arguing semantics.

  • Jetsetlemming
    • September 10, 2009 at 10:52 AM
    • #51

    It has actiony rock music playing in fights and the elite mobs are called badasses and you get guns that shoot acid and electricity. I associate a STALKER association with thinking the game's a bit more sober and "realistic" and down to earth game.

    http://www.youtube.com/watch?v=

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  • st0lve
    • September 10, 2009 at 11:27 AM
    • #52

    It looks so awesome Kinda what Fallout 3 wanted to be, but failed so hard at.

    Can't wait for it!

  • Erratic
    • September 10, 2009 at 6:04 PM
    • #53

    Looks really fun. Kind of a downer the focus seems to be on the Co-op play though, I like my RPG's slow, lonely and boring.

  • Jetsetlemming
    • September 10, 2009 at 6:46 PM
    • #54
    Quote from Erratic

    I like my RPG's slow, lonely and boring.

    I do, to. I always piss off my friends in multiplayer Diablo by taking too long looting and not rushing forward fast enough.

  • Erratic
    • September 10, 2009 at 6:52 PM
    • #55
    Quote from Jetsetlemming

    I do, to. I always piss off my friends in multiplayer Diablo by taking too long looting and not rushing forward fast enough.

    Yep, I thought I was playing D2 properly until I started partying with friends. Seeing them burn through Act 1 in about 15 minutes while I'm still choosing skill points after my first level up made me sad.

    I get crazy neurotic about point distribution

  • Sentura
    • September 10, 2009 at 7:14 PM
    • #56
    Quote from Jetsetlemming

    It has actiony rock music playing in fights and the elite mobs are called badasses and you get guns that shoot acid and electricity. I associate a STALKER association with thinking the game's a bit more sober and "realistic" and down to earth game. http://www.youtube.com/watch?v=

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    ">

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  • General Vivi
    • September 11, 2009 at 8:09 AM
    • #57

    5:41 seconds in on the first pax video you see "lucky Zaford" I THINK? I'm sure that's... Zach Ford "ferret"? I could be wrong....

  • 2d-chris
    • September 11, 2009 at 1:07 PM
    • #58

    love the gameplay vids

  • mikezilla
    • September 14, 2009 at 5:44 PM
    • #59
    Quote from generalvivi

    5:41 seconds in on the first pax video you see "lucky Zaford" I THINK? I'm sure that's... Zach Ford "ferret"? I could be wrong....

    Yup. That's our Fetter.

  • von*ferret
    • September 19, 2009 at 7:50 PM
    • #60

    shh

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