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ns_attrition

  • PS_Mouse
  • October 17, 2004 at 8:31 AM
  • PS_Mouse
    • October 17, 2004 at 8:31 AM
    • #1

    I probably should have registered on these forums a while ago... (hola all NS mappers)

    Anyway, here are some screenies from my current wip

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0003.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0004.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0006.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0007.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0012.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0008.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0009.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0010.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0011.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0013.jpg]

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_attrition0014.jpg]

    These are a week or so old, I'll probably pump out a few more rooms over the next week.

  • SKULLHOZER
    • October 17, 2004 at 10:15 AM
    • #2

    WOW, Nice brushwork. I don't play NS much but your map sure looks great. I'd recommend you get a better skymap and water texture though - that would make the map look twice as good! :wink: Good Job!!

  • tnoh
    • October 17, 2004 at 4:06 PM
    • #3

    Most impressive!

    That one room is too red though..

  • jaardsi
    • October 17, 2004 at 4:53 PM
    • #4
    Quote from tnoh

    That one room is too red though..

    Agreed.

  • Section_Ei8ht
    • October 17, 2004 at 5:19 PM
    • #5

    that is some damn fine brushwork!

  • Evert
    • October 17, 2004 at 5:38 PM
    • #6

    Very cool design over all, I like it.

  • denzil
    • October 17, 2004 at 6:21 PM
    • #7

    Looking real nice, keep it up

    Small Crits:

    - The aformentioned (spelling? lol) red room,

    - The lighting in first few shots looks pretty bland, no real depth or nice

    shadowing, make it a little darker too, comon its NS

  • Fletch
    • October 17, 2004 at 6:37 PM
    • #8

    your hallways are the s3x.

  • PS_Mouse
    • October 18, 2004 at 5:15 AM
    • #9
    Quote

    That Room

    Ah, yes, that one

    I'm going to take a stab and say you're talking about the 4th screenie (the one with all the red lighting ); in which case:

    That's the little alcove the hive rests in, so I didn't want to make the lighting too varied (large model + circus lighting = bleh). Although since so many people are mentioning it I may slap some white light_spots up the walls.

  • Minos
    • October 18, 2004 at 5:21 AM
    • #10

    looking good mouse, but the lighting could have more work

  • OL
    • October 18, 2004 at 5:22 AM
    • #11

    i remember the good old days when they built giant space stations economically, but recently theyve been spending way too much on wall supports and colored lights :\

  • EviLTaxi
    • October 18, 2004 at 12:33 PM
    • #12
    Quote from Section_Ei8ht

    that is some damn fine brushwork!

    lighting is pretty cool too imho!

    the brushwork is nice but one small thing I noticed are the cables in the hallway!(first pic) you've placed them in different heights, right?

    well that's good but you could also use another texture for some of the cables to make it look more natural!

  • PS_Mouse
    • October 18, 2004 at 1:00 PM
    • #13

    You people are so picky... (I'm loving it )

    EvilTaxi: Yeah, I did place the cables at different hieghts (I also thought I staggered the horizontal alignment of the textures, apparently not), the reason I haven't used different textures for them is that I'm not sure how many MB of textures the map will use when it's finished; if I have enough room to use multiple cable textures I probably will.

    OL: Aye, that's the way it is these days. Why I remember when we had to walk 15 miles in the snow to build giant space stations, none of this fancy arki-tek-chur shit. And at the end of the day, when we'd finished work on the giant space station, we had to lick it clean before walking back home. And I'll be damned if we didn't love every minute of it.

  • Algor
    • October 18, 2004 at 2:23 PM
    • #14

    Do you have any cool hidden areas so I can hide my defense towers?

    And any cool platforms to set up offense towers?

  • Taylor
    • October 18, 2004 at 5:18 PM
    • #15
    Quote from OL

    i remember the good old days when they built giant space stations economically, but recently theyve been spending way too much on wall supports and colored lights :\

    That's because the older ones were depressing and collapsed.

    It looks nice, but it does look a bit like ns_*

  • JynxDaddy
    • October 19, 2004 at 6:02 AM
    • #16

    first shot reminds me of halo .... sorry

    looks nice, brave lighting gets

  • Mendasp
    • October 19, 2004 at 10:29 AM
    • #17
    Quote from PS_Mouse

    I'm loving it

    Mouse do you work at McDonalds when you're not compiling hydrosity? :wink:

  • Fullauto
    • October 19, 2004 at 11:05 AM
    • #18

    Damn, I really like that. It's got a completely different look to most ns maps. Good work son.

  • PS_Mouse
    • October 19, 2004 at 11:11 AM
    • #19
    Quote from Mendasp

    Mouse do you work at McDonalds when you're not compiling hydrosity? :wink:

    How dare you imply that I leave enough time between hydrosity compiles for shift work :evil:

    I actually liked the level design in Halo, not the excessive repetition of the levels, (that was annoying) but the levels themselves.

  • RD
    • October 19, 2004 at 2:59 PM
    • #20

    [Blocked Image: http://www.pitrd.com/pit/images/pitrd_pearl.jpg]

    All i can think of now, is make some bigger rooms.

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