1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Wolfenstein

  • Buddy
  • July 16, 2008 at 9:15 AM
  • Patrick_H
    • August 19, 2009 at 9:02 PM
    • #161

    Apparently, id/Activision are admitting the troubled state of Wolf MP and are asking for suggestions:

    http://www.wolfenstein.com/board/viewto ... =16&t=1191

  • Jetsetlemming
    • August 19, 2009 at 10:54 PM
    • #162
    Quote from Patrick_H

    Apparently, id/Activision are admitting the troubled state of Wolf MP and are asking for suggestions:http://www.wolfenstein.com/board/viewto ... =16&t=1191

    I'd want to know their reasoning for why the MP turned out the way it did and why it wasn't just a remake of the extremely popular MP from the previous games. Otherwise my suggestion would be "Remake ET"

  • D3ads
    • August 22, 2009 at 10:42 PM
    • #163

    http://www.gametrailers.com/video/revie ... tein/54582

  • dux
    • August 23, 2009 at 12:11 AM
    • #164

    Not an entirely convincing review from what was said. Raven seem to be going downhill a bit?

  • Grinwhrl
    • August 23, 2009 at 12:23 AM
    • #165

    SP is really good fun, lots of old school shooter nostalgia from it. A 6.8, what a douche, the SP game deserves an 8 at least.

  • KungFuSquirrel
    • August 23, 2009 at 2:17 AM
    • #166
    Quote from dux

    Not an entirely convincing review from what was said. Raven seem to be going downhill a bit?

    If anything, they're on a major upswing since my time there. But, this was a tough title for everyone who worked on it. The game is 5 years old; it started just before I started at Raven in 2004. I left Raven as a result of this title 3 years ago, as did numerous others. Coming from an insider perspective, the work Raven did on this game is flat-out stellar. Yeah, it's not perfect, and yeah it could be better. There's some really haphazard levels (Midtown) still in the game that have gone through 4 years of "first-map-itis" and repeated hacked-in changes. Hell, I've been gone nearly 3 years and I'm finding stuff that I did still in some areas. Frankly, the achievement list on the 360 is among the worst since Perfect Dark Zero. But in the months after many of us left, the guys still there took on some huge undertakings and the right guys got themselves into the right positions as they basically re-built the game from the ground-up. I really believe if they'd been able to make those changes sooner a lot of us might have stayed.

    Where the game really shines is where they had the time and resources to completely abandon a lot of the old stuff, some of which was even good, but suffered from lack of direction and repeated changes and shifts. The new areas (if you've played the Farm and attached Nazi base) really showcase the potential that the whole game could have reached under better circumstances.

    Certainly the place has had problems in the past, and certainly projects as messy as Quake and Wolf haven't helped things, either internally or with external perception. I think it's good for Raven to be able to put this chapter behind and move on. A lot of good guys have moved themselves up into lead positions, and the project lead from Quake 4 (who is hands-down one of the best guys I've had the chance to work with over the years) is back calling the shots on a new project as opposed to running clean-up duty on Wolf. They've got a new unannounced project going and still have Singularity coming out early next year that, if it goes well, could start a solid new chapter for the company.

  • Jetsetlemming
    • August 23, 2009 at 6:16 AM
    • #167
    Quote from dux

    Not an entirely convincing review from what was said. Raven seem to be going downhill a bit?

    Raven's games never seem to follow a set "bad to good" or "Good to bad" curve as they become available. They just waver around good to decent, occasionally, like Soldier of Fortune 2, dipping to mediocre.

  • Erratic
    • August 23, 2009 at 6:35 AM
    • #168
    Quote from Jetsetlemming

    Raven's games never seem to follow a set "bad to good" or "Good to bad" curve as they become available. They just waver around good to decent, occasionally, like Soldier of Fortune 2, dipping to mediocre.

    Jedi Knight II makes the above null and void.

  • Jetsetlemming
    • August 23, 2009 at 7:41 AM
    • #169

    I can only comment on what I've actually played, obviously. The only Star Wars game I've ever gotten was on the N64.

  • -HP-
    • August 24, 2009 at 8:37 PM
    • #170

    What's with this fucking game and the mouse movement!!! It's like the mouse sensitivity dinamicaly changes...

    I disabled the aim assist (why the fuck is this even here?!), vsync, lowering the res, and it still behaves very weird.

    I tell you, the fucking sens changes from second to second, and the vertical axis is more slow than the horizontal!

    gg

  • Jetsetlemming
    • August 24, 2009 at 8:44 PM
    • #171

    The vertical axis is definitely slower than the horizontal as that's how most pro RTCW MP players played apparently. There's separate cvars for X and Y axis sensitivity, though I dunno what they are. There's a .cfg hidden deep within your Documents and Settings folder because obviously you'd never, ever want to alter it, right? :roll:

    By the way I hear there's a line you can enter there (or set it as a launch option) to enable the Gamestop preorder bonus flamethrower weapon. Something like "getflamedlc 1".

  • -HP-
    • August 25, 2009 at 9:41 AM
    • #172
    Quote from Jetsetlemming

    The vertical axis is definitely slower than the horizontal as that's how most pro RTCW MP players played apparently.

    Ah so... basically. They removed the health packs, and replaced them with autoregen. They changed the MP experience completely from what we had from the previous RTCW. But.... They keep the vertical axis slower to please the hardcore fans? (...)

    From what I played, It doesn't look anything special, although I want to finish it, then I'll give some feedback. But first, I need to get the freaking mouse working...

    I tried lowering the res to 1280* and deactivating the vsync. And It's slightly better, but not perfect. But I get ugly aliasing, low res and a lot of screen tearing. fuck sakes...

    I guess I'll wait for a patch.

  • Patrick_H
    • August 25, 2009 at 3:13 PM
    • #173

    What? They didn't remove the health packs from MP. The medic has a separate Veil ability called Healing Aura, but he still has the packs. Autoregen on your character is only in SP.

  • -HP-
    • August 25, 2009 at 3:14 PM
    • #174

    That i don't know cos I didn't tried MP yet. I just assumed wrong then.

  • dux
    • August 25, 2009 at 4:59 PM
    • #175

    So far:

    Pros:

    Don't know what people are moaning about in reviews about it looking dated, t his is the best the Doom 3 engine has been - looks great! Apart from some minor thing here and there, obviously it can't compete with crysis but it still looks damn good. Idtech 4 forever!

    MP40 is like that of RTCW, so that's good as it rocked.

    Music is really nice!

    Voice acting is good too.

    Nice level architecture, something Raven never fails at. If only all of the game were as good as it's architecture

    Cons:

    The veil sucks. HARD. Total gimmick that really isn't needed at all. I use it only when I'm forced to.

    Health regen. Yeah.

    Crouch toggle. Can't turn it off.

    Mouse axis feels totally screwed up.

    All I use is the mp40 with upgrades, kinda makes it all a bit meh.

    The upgrades... no. A good idea, sure, but doesn't work in wolf in my opinion and makes your weapons far too strong. I'm destroying legions with an mp40.

    I'm only 3 missions in so more to come

  • Zyn
    • August 25, 2009 at 5:34 PM
    • #176

    Wait until you get the BFG-like weapon. "Oh noes big scary dude and lots of germans *BLAM* ok they're all dead now".

  • Grinwhrl
    • August 25, 2009 at 5:51 PM
    • #177
    Quote

    The upgrades... no. A good idea, sure, but doesn't work in wolf in my opinion and makes your weapons far too strong. I'm destroying legions with an mp40.

    Quote from Zyndrome

    Wait until you get the BFG-like weapon. "Oh noes big scary dude and lots of germans *BLAM* ok they're all dead now".

    isn't that the point, to destroy lengions of everything, what do did you expect, sitting behind a crate throwing out flowers?

  • dux
    • August 25, 2009 at 7:49 PM
    • #178
    Quote from Dark

    isn't that the point, to destroy lengions of everything, what do did you expect, sitting behind a crate throwing out flowers?

    No, there's no challenge to the game at all.

  • Sentura
    • August 25, 2009 at 8:01 PM
    • #179
    Quote from Dark

    isn't that the point, to destroy lengions of everything, what do did you expect, sitting behind a crate throwing out flowers?

    why are you so intent on defending the game? what is your stake?

  • Gloglebag
    • August 25, 2009 at 8:02 PM
    • #180

    I liked the game. Personally I would have enjoyed it if the story was taken a little further and was better, but most don't play wolf for the story, still imo it would have fitted.

    Graphics are nice but could have used more color, to much brown. Personally didn't like the veil that much, I enjoyed the gameplay enhancements but i don't want to be in all green mode when I'm causing destruction.

    I wanna see it in color. I enjoyed the scavenge hunt in the hubs but not in the missions since you have to replay them fully if you miss something, not just go back to a specific part. Length of the game was fine imo.

    It kind of left me with the same feelings as I had for Prey, it seems like I should have liked it more considering what it offered, but it just didn't fully click with me.

    Also I used trainers, because to give me infinite ammo and more money, so could fuck with every weapon when I liked. It made the game better imo, also had a bit of fun with infinite veil.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™