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RAGE

  • Buddy
  • July 15, 2008 at 10:01 AM
  • Jetsetlemming
    • August 17, 2010 at 2:27 PM
    • #261

    I personally can't tell the difference unless it's changing live in front of me. I thought Crysis was running at at least like 45-50FPS running around the first few levels because it looked smooth to me, and then I turn on FRAPS and it's like 25FPS average Now, if a 60FPS game drops to 25FPS because lots of stuff is going on or you stare into a HoM or something, then yes, that is noticeable. But, say theoretically, you took two groups of random people, and sat them down in front of a game, with one group seeing the game with an artificial 30fps limit, and the other with 60fps, and ask them what they thought of performance, the 30fps group is not gonna complain compared to 60fps group. If you let them play it then some people will notice, but not many, more if you use a first person game, but still, I think the majority of the group would be entirely unmoved by the difference.

  • Skjalg
    • August 17, 2010 at 2:52 PM
    • #262

    Different games needs different FPS's. You can play splinter cell or other slow paced games with 30 fps with no problem, but with crysis you'll notice the 25 fps if you use your speed and run fast through the jungle. (They've masked the lag a bit with their blur, but it was still very noticable for me).

    If you play QuakeWorld with anything less than 60 fps then you die a lot more

  • dux
    • August 17, 2010 at 2:57 PM
    • #263
    Quote from 2d-chris

    not quite sure if you've noticed, but we're shipping a PC game too, on an IP that was born on PC? I'm also not a game designer, I build levels that would be the same no matter what platform we ship on Consoles really doesnt change an FPS as much as you'd think, give or take some balancing and mechnics like auto aim and what not.

    I was being sarcastic It's okay though chris. You have been in Germany a long time now.

  • Thrik
    • August 17, 2010 at 4:07 PM
    • #264

    Really what matters with frame rate is consistency. If it's jumping up and down, even if it's not too much it can get very jarring. If however it's totally consistent then the difference between 30 fps and 60 fps isn't a big deal.

  • ElectroSheep
    • August 18, 2010 at 9:48 AM
    • #265

    Try Wipeout Fury alone with 60fps and with a friend on multiplayer with 30 Fps and you will see the difference

  • Gloglebag
    • August 18, 2010 at 11:17 AM
    • #266

    I personally do not feel or see much difference between 30 and 60 fps.

  • Skjalg
    • August 18, 2010 at 11:39 AM
    • #267

    Maybe its a SP vs MP thing?

  • alecmoody
    • August 18, 2010 at 6:43 PM
    • #268
    Quote

    ":i73ikree]wtf man.. blurryness?![Blocked Image: http://scrawlfx.com/gallery/albums/rage/august-13-2010/Rage_2010_08-13-10_02.jpg]

    [Blocked Image: http://scrawlfx.com/gallery/albums/rage/august-13-2010/Rage_2010_08-13-10_01.jpg]

    [Blocked Image: https://migrationtest.mapcore.org/public/style_emoticons/default/mapcore_smilies/emot_shakehead.gif]

    I hope the drop in texel density isn't because of something lame like ID realizing the final build of the game will be 70gb or something.

  • Corwin
    • August 18, 2010 at 8:22 PM
    • #269
    Quote

    [Blocked Image: http://scrawlfx.com/gallery/albums/rage/august-13-2010/Rage_2010_08-13-10_01.jpg]

    Gotta agree these shots don't look good enough to be featured like this. I mean what's up with that metal skeleton in the center of the shot, increase the max view distance to its spine please? That said I still dig the art style a lot.

  • Psy
    • August 18, 2010 at 8:54 PM
    • #270

    You know what's worse then low-res textures? Quoting giant images in a forum over and over again.

  • Serenius
    • September 8, 2010 at 3:54 AM
    • #271

    During his keynote, John Carmack made a few statements indicating that id games would not be coming to the Android. Glad that won't be the case after all.

    http://www.idsoftware.com/business/jobs/index.php

    Quote

    id Mobile[-] Android Programmer, id Mobile

    Position:

    Android Programmer, id Mobile

    Level:

    Mid-Level

    Project:

    Unannounced

    Applicable Platforms:

    Android, iPhone, iPod Touch

    Display More
  • Serenius
    • November 15, 2010 at 6:52 PM
    • #272

    Mutant Bash TV should be out for the iPhone for $0.99 ($1.99 for HD version) quite soon. Might have to bust out the iPhone 3G sitting in the closet for it.

    http://www.everythingicafe.com/ids-muta ... 010/11/09/

  • Mr. Happy
    • November 16, 2010 at 11:13 PM
    • #273

    30 fps makes my eyes itch and makes me want to look away from the screen

  • Warby
    • November 17, 2010 at 11:30 AM
    • #274
    Quote from Mr. Happy

    30 fps makes my eyes itch and makes me want to look away from the screen

    quoted for truth 60 fps FOR LIFE !

  • AlexM
    • November 17, 2010 at 2:36 PM
    • #275

    Android huh?

    So he's going to implement Rage in Java?

  • Thrik
    • November 17, 2010 at 4:17 PM
    • #276

    Looks like it. I do recall reading you can actually use native C++ on Android now so I doubt he's rewriting it in Java or anything like that.

  • Skjalg
    • November 17, 2010 at 4:48 PM
    • #277

    yeah I think I read somewhere that you can get right into the core of android using c/cpp

  • AlexM
    • November 18, 2010 at 2:18 AM
    • #278

    There is an NDK, but from the google description, it's used along with the SDK. It sounds like he could do the performance critical parts in native code. Cool.

    http://developer.android.com/sdk/ndk/index.html

  • Grinwhrl
    • November 18, 2010 at 2:22 AM
    • #279

    Isnt this game dead yet.

    j/k but man, I only hear news of this uninteresting iphone game.

  • AlexM
    • November 18, 2010 at 6:01 AM
    • #280

    I agree, I'm really not interested in these types of games on a phone. Or even a portable game system.

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