1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

RAGE

  • Buddy
  • July 15, 2008 at 10:01 AM
  • Grinwhrl
    • June 17, 2010 at 3:18 AM
    • #201
    Quote from Serenius

    Just watched the G4 coverage of the gameplay demo. You people are insane. This game is gorgeous.

    Since u mentioned this, I went and watched the demo and you are absolutely correct, gorgeous.

  • KungFuSquirrel
    • June 17, 2010 at 4:02 AM
    • #202

    Also, Willits confirmed the PC version will ship with the editor. Awesome.

  • skdr
    • June 17, 2010 at 6:20 AM
    • #203

    http://e3.g4tv.com/videos/46674/E3-2010 ... view-Demo/

    http://e3.g4tv.com/videos/46676/E3-2010 ... sion-Demo/

  • Bunglo
    • June 17, 2010 at 6:42 AM
    • #204

    How have I not herd of this game before?!?!

    Images

    • noghost23.webp
      • 80.51 kB
      • 1,600 × 900
  • 2d-chris
    • June 17, 2010 at 9:38 AM
    • #205

    so cool! - I hope there is some more variation in the full game, think I'd get quite bored of those two environments in a full playthrough! Some awesome underground bunkers would be cool, some big lakes, secret hidden forest!

  • Sentura
    • June 17, 2010 at 10:59 AM
    • #206

    potential goty 2011

  • Skacky
    • June 17, 2010 at 12:38 PM
    • #207
    Quote from Sentura

    potential goty 2011

    ditto.

    With RAGE, Bulletstorm and Portal 2, 2011 will be a great year.

  • Steppenwolf
    • June 17, 2010 at 1:56 PM
    • #208
    Quote from Thrik

    Yeah the original looks way more what I'd expect an actual environment like that to look like. Our world isn't desaturated and lacking heavy contrast — that so many games keep doing it irritates me.

    Same here. Sometimes it works (Killzone franchise) but most times it doesn't work. For a game like that i would take my references from the movies Lawrence of Arabia and The Searchers. The sand colors are very dominant in them but still everything that is not sand has very strong colors.

  • mjens
    • June 17, 2010 at 8:56 PM
    • #209
    Quote from Warby

    i love you man but the original is leaps and bounds better than the modified version

    I think all the talking like desaturation isn't cool is a trend only. It's just like talking that monochrome photography sucks just because it totally desaturated. Desaturation is more artistic effect than "realism pipming tool" and it have no clue with full realism. Look at Tim Burton's movies like Batman, Dying Bride - desaturation gives mood, it's an artistic effect and there are few places where it can be used without talking "Ouh, desaturation again". Now I'm watching my version, I see that desaturation just isn't the effect that fits to that scene. Maybe it's just that orange umbrella that is a bit too high eye-catcher.

  • alecmoody
    • June 17, 2010 at 9:20 PM
    • #210

    It shouldn't be an effect it should be part of establishing an aesthetic. Aesthetic decisions should be functional/communicative and not tacked onto an image for seemingly no reason.

    I agree the original is a little brown but I think that's more a function of whats in frame than the actual color balance of the scene.

  • Serenius
    • June 18, 2010 at 6:13 AM
    • #211

    http://games.ign.com/articles/109/1094418p1.html

    Best of show and best shooter.

  • Defrag
    • June 19, 2010 at 1:22 AM
    • #212

    I'll reserve judgement on the game itself, but the art & tech is stunning.

  • Buddy
    • June 19, 2010 at 2:30 PM
    • #213

    Portal 2 pwnd the charts (deserves it)

    However while i like Rage i think that Bulletstorm was a lot better at E3 tbh.

  • Jetsetlemming
    • June 19, 2010 at 9:03 PM
    • #214

    Those demo videos looked great and made it seem like Rage just has a ridiculous amount of stuff in it.

  • -HP-
    • June 28, 2010 at 3:39 PM
    • #215

    http://www.gametrailers.com/video/e3-2010-rage/700655

    http://www.gametrailers.com/video/e3-2010-rage/700653

    http://www.gametrailers.com/video/e3-2010-rage/700797

  • dux
    • June 28, 2010 at 6:03 PM
    • #216

    Watching the demo's I'm expecting this to be a decent polished game but nothing more.

  • -HP-
    • July 4, 2010 at 2:18 AM
    • #217
    Quote from dux

    I'm expecting this to be a decent polished game but nothing more.

    What more are there to it? What would you expect to see from a id game?

    - absolutely astonishing graphics *check*

    - interesting gameplay mechanics *check*

    - varied environments (exteriors and interiors) *check*

    - free roam *check*

    - nice weapons and gadgets *check*

    - even some driving to break up from the shooting *check*

    And it's a fucking ID game we're talking about here.

    I'm just happy to see it's not a plain old shooter like a lot of games out there. We live in a shooter era, and a lot of the shooters you see nowadays are almost an insult to the player.

    Take KZ2 as an example, (When I first played it, i actually enjoyed it, but given the fact I'm a graphics whore, that's prolly the reason why) it really irritates me because all you do is shoot, shoot, shoot; there's nothing else involved, no other mechanics, no interesting gameplay elements to break up from the samey shooter, and there's no gadgets in games anymore! No more gamepley layers on top of the basic.

    I'm playing SS2 atm (yes, for the first time) and it makes me genuinely sad to see what we've become as an industry, It's like we're returning to the roots again. Sometimes there'sa few gems that come out, like Bioshock with great gameplay elements that makes you think for a second within the game and actually challenge you, but even that one is just a rip-of of SS2.

  • dux
    • July 4, 2010 at 2:34 AM
    • #218
    Quote

    ":3biu44fs]stuff

    Yo, calm it kermit. I expected them not to adopt everything that's come before. Today's games show them up as very generic minded. I'm not denying that they make good solid games. But when they make their new game, why does it have to be taken from all the other new games that have come from the past 3 years? I'm sure I will buy it and purchase it and enjoy it. But I'm just disappointed that they can't think up anything new and stimulating anymore. It feels to me as if their designers are either afraid to go balls to the wall or are just lacking ideas. Is everyone going to tell me now that I'm being too harsh and it's impossible to think up anything new and interesting these days? Bollocks I say, there's always something new to be imagined. It just depends if you do indeed have the imagination to realise it. Or lots of drugs.

  • Minos
    • July 4, 2010 at 2:57 AM
    • #219

    I dunno, id kinda stopped being relevant gameplay-wise after Romero was fired and Tom Hall quit... the reason the first id games (doom, quake, commander keen, etc) were so fun and innovative was that because the id guys had a lot of fun working on those games. id looked like a pretty boring place to work at after Romero left, and many guys left because they couldn't stand Carmack's attitude. Of course things must be pretty different now.

    I know Romero's a douchebag full of himself but we need to give the man some credits.

    That's the image I have of id after reading masters of doom, I could be wrong, I wasn't there to witness the facts.

    Still looking forward to Rage though! Even if the gameplay sucks the technology is gonna be amazing, just like Doom 3.

  • Erratic
    • July 4, 2010 at 4:03 AM
    • #220
    Quote from dux

    But when they make their new game, why does it have to be taken from all the other new games that have come from the past 3 years? I'm sure I will buy it and purchase it and enjoy it. But I'm just disappointed that they can't think up anything new and stimulating anymore. It feels to me as if their designers are either afraid to go balls to the wall or are just lacking ideas.

    Are you talkin Fallout 3/Borderlands, cause other than surface level similarities, it doesn't look to play or feel like either of those games. Can't right it off cause it falls into a genre.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM

Users Viewing This Thread

  • 2 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™