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Also, Willits confirmed the PC version will ship with the editor. Awesome.
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How have I not herd of this game before?!?!

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so cool! - I hope there is some more variation in the full game, think I'd get quite bored of those two environments in a full playthrough! Some awesome underground bunkers would be cool, some big lakes, secret hidden forest!
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potential goty 2011
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Quote from Thrik
Yeah the original looks way more what I'd expect an actual environment like that to look like. Our world isn't desaturated and lacking heavy contrast — that so many games keep doing it irritates me.

Same here. Sometimes it works (Killzone franchise) but most times it doesn't work. For a game like that i would take my references from the movies Lawrence of Arabia and The Searchers. The sand colors are very dominant in them but still everything that is not sand has very strong colors.
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Quote from Warby
i love you man but the original is leaps and bounds better than the modified version
I think all the talking like desaturation isn't cool is a trend only. It's just like talking that monochrome photography sucks just because it totally desaturated. Desaturation is more artistic effect than "realism pipming tool" and it have no clue with full realism. Look at Tim Burton's movies like Batman, Dying Bride - desaturation gives mood, it's an artistic effect and there are few places where it can be used without talking "Ouh, desaturation again". Now I'm watching my version, I see that desaturation just isn't the effect that fits to that scene. Maybe it's just that orange umbrella that is a bit too high eye-catcher.
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It shouldn't be an effect it should be part of establishing an aesthetic. Aesthetic decisions should be functional/communicative and not tacked onto an image for seemingly no reason.
I agree the original is a little brown but I think that's more a function of whats in frame than the actual color balance of the scene.
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I'll reserve judgement on the game itself, but the art & tech is stunning.
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Portal 2 pwnd the charts (deserves it)
However while i like Rage i think that Bulletstorm was a lot better at E3 tbh.
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Those demo videos looked great and made it seem like Rage just has a ridiculous amount of stuff in it.
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Watching the demo's I'm expecting this to be a decent polished game but nothing more.
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Quote from dux
I'm expecting this to be a decent polished game but nothing more.
What more are there to it? What would you expect to see from a id game?
- absolutely astonishing graphics *check*
- interesting gameplay mechanics *check*
- varied environments (exteriors and interiors) *check*
- free roam *check*
- nice weapons and gadgets *check*
- even some driving to break up from the shooting *check*
And it's a fucking ID game we're talking about here.
I'm just happy to see it's not a plain old shooter like a lot of games out there. We live in a shooter era, and a lot of the shooters you see nowadays are almost an insult to the player.
Take KZ2 as an example, (When I first played it, i actually enjoyed it, but given the fact I'm a graphics whore, that's prolly the reason why) it really irritates me because all you do is shoot, shoot, shoot; there's nothing else involved, no other mechanics, no interesting gameplay elements to break up from the samey shooter, and there's no gadgets in games anymore! No more gamepley layers on top of the basic.
I'm playing SS2 atm (yes, for the first time) and it makes me genuinely sad to see what we've become as an industry, It's like we're returning to the roots again. Sometimes there'sa few gems that come out, like Bioshock with great gameplay elements that makes you think for a second within the game and actually challenge you, but even that one is just a rip-of of SS2.
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":3biu44fs]stuff
Yo, calm it kermit. I expected them not to adopt everything that's come before. Today's games show them up as very generic minded. I'm not denying that they make good solid games. But when they make their new game, why does it have to be taken from all the other new games that have come from the past 3 years? I'm sure I will buy it and purchase it and enjoy it. But I'm just disappointed that they can't think up anything new and stimulating anymore. It feels to me as if their designers are either afraid to go balls to the wall or are just lacking ideas. Is everyone going to tell me now that I'm being too harsh and it's impossible to think up anything new and interesting these days? Bollocks I say, there's always something new to be imagined. It just depends if you do indeed have the imagination to realise it. Or lots of drugs.
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I dunno, id kinda stopped being relevant gameplay-wise after Romero was fired and Tom Hall quit... the reason the first id games (doom, quake, commander keen, etc) were so fun and innovative was that because the id guys had a lot of fun working on those games. id looked like a pretty boring place to work at after Romero left, and many guys left because they couldn't stand Carmack's attitude. Of course things must be pretty different now.
I know Romero's a douchebag full of himself but we need to give the man some credits.
That's the image I have of id after reading masters of doom, I could be wrong, I wasn't there to witness the facts.
Still looking forward to Rage though! Even if the gameplay sucks the technology is gonna be amazing, just like Doom 3.
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Quote from dux
But when they make their new game, why does it have to be taken from all the other new games that have come from the past 3 years? I'm sure I will buy it and purchase it and enjoy it. But I'm just disappointed that they can't think up anything new and stimulating anymore. It feels to me as if their designers are either afraid to go balls to the wall or are just lacking ideas.
Are you talkin Fallout 3/Borderlands, cause other than surface level similarities, it doesn't look to play or feel like either of those games. Can't right it off cause it falls into a genre.
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