The ideal candidate has good knowledge of the game design rules. He/she has participated in the game design of a least one game.
Responsibilities:
Work in line with the creative director’s vision
Take part in the game design creation
End-in documents to the teams :
Ambiance and characters’ descriptions
Gameplay intention
Game system
Game modes
Work on menus design and functions
Applications:
Controls
AI
Camera
Health system
Mouvements
Qualifications and Technical Competencies:
3-4 years of experience in video games in a position of Game Designer or equivalent
Relevant experience: good knowledge of the basic rules of Game Design (learning curve, difficulty curve and rhythm curve)
Excellent knowledge of video games.
Strong asset: game design experience for AAA console games or game design experience and writer experience
Strong analyst capacities
A structured, creative and initiative spirit
Excellent inter-team communication and good autonomy
Capacity of building on already existing bases
Perfect knowledge of Word, Excel, Power-Point. An asset : knowledge of 3D-Max
Bilingual (French-English) an asset
Passion for video games and the desire to have fun at work!
ABOUT UBISOFT MONTREAL:
Ubisoft Montreal
Ubisoft’s Montreal studio, which employs more than 1700 creative individuals, is responsible for the development and launch of such well-known franchises as Assassin’s Creed™, Prince of Persia® The Sands of Time, Tom Clancy’s Rainbow Six® 3, Tom Clancy’s Splinter Cell®, Myst® IV Revelation, Tom Clancy’s Splinter Cell Chaos Theory™, Prince of Persia Warrior Within™, Far Cry Instincts Predator™, Prince of Persia The Two Thrones™, Tom Clancy’s Rainbow Six® Vegas and many other successful games. The studio, presently the company’s largest development facility, and second largest in the world, is currently working on more AAA titles and future projects to be launched on next-generation consoles.
Feel free to email your resume at [email protected]