yeah I'd do that if the fucking particle systems worked on this map heeh
co_paragon
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sorry mino but those new pics kinda suck
those first pics had some really nice lighting and these new just have some totally overbrighted areas D:~
fiddlelidooo
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I'm still working on the lighting on the second pic cuz it doesnt look ok yeah (thinking about changing the colors to blue or somethign), but in the other areas they are ok imo, since dark co_ maps suck (for an ns_ map its ok but for a co_ it is = :-? ).
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Well so how much is the map done? :-?
Look, half life 2 arrives soon.
It will change alot.. It will.. as i know.. :-?
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I think some people will keep playing halflife 1 even when hl2 comes out.
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Quote from Nz-Nexus
It will change alot.. It will.. as i know.. :-?
How do you know!? Nexus you are driving me nuts
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Quote from Nz-Nexus
Well so how much is the map done? :-? Look, half life 2 arrives soon.
It will change alot.. It will.. as i know.. :-?
Dunno, I'd say 40%. And yeah, I'm not worried about HL2 release n stuff, I'd rather work on the map hardly instead of just rushing it

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sorry alittle late response, but neato looking as always mino~
perdy -
It's nice !
Good work.
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been working like mad on this one and its almost finished. Heres the ready room, my favourite part of the map
~ (the wpoly go over 900 on this part but its ok since there wont be any action there)[Blocked Image: http://www.leveldesign.com.br/minotauro/shit/co_paragon_rr0000.jpg]
[Blocked Image: http://www.leveldesign.com.br/minotauro/shit/co_paragon_rr0003.jpg]
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Love the orange, good to see the use of a less orthodox colour
My only criticism is that the coloured lighting looks a bit muddy in places, where it clashes with the textures or other coloured lights around it. I couldn't really pick out a specific location that that is the case, its just the general scene coming across that way. Oh an perhaps the red and white smokestack type things don't look quite right in amongst the rest of the texture set. Besides that, I like 
PS. The arrows on the door seem to be encouraging people to spectate

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yeah the red/white chimney was just a test actually, it looked sweet in hammer but a bit gay ingame. And the arrows show the nub pilots where to land and deliver the pizza

oh, just noticed that the old pics are not working, gonna fix that later~
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i like the chimney stacks, they just need a better texture that't not like Santa's workshop.

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The Ns mapping is for ever, undead.

i love ns more then half-life2 itself.
and this map is awsome.
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Looking very cool sir. The chimney looks funneh~
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You and your orange ~~
Looks very nice moino!
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Is that Nays map?

I think he made something similar~
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yes it is, I decompiled it changed the lighting and claimed as my own work.

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