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co_paragon

  • Minos
  • October 16, 2004 at 11:13 PM
  • Minos
    • October 16, 2004 at 11:13 PM
    • #1

    kekekeke started this map 2 weeks ago and its starting to look nice so its tiem to post it here~

    wont write much info cuz I'm too lazy atm D:~

    [Blocked Image: http://www.leveldesign.com.br/minotauro/images/co_mino0003.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/images/co_mino0002.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/images/co_mino0001.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/images/co_mino0004.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/images/co_mino0005.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/images/co_mino0006.jpg]

  • skdr
    • October 16, 2004 at 11:16 PM
    • #2

    Looks good mate. Keep it going

    /me eats

  • Tequila
    • October 16, 2004 at 11:50 PM
    • #3

    It shouldn't be anything new to me, but the red lighting on the pipes behind that chain-link fence looks ace. Good stuff!

  • Taylor Swift
    • October 17, 2004 at 12:30 AM
    • #4

    Well..

    It looks ok, but keep up the good work.

  • Mazy
    • October 17, 2004 at 12:31 AM
    • #5

    looks really good mino, gj

  • Evert
    • October 17, 2004 at 12:50 AM
    • #6

    Nice one Mino.

    Very nice at parts :oLove the first pic.

  • teeluu
    • October 17, 2004 at 1:07 AM
    • #7

    so you started to map for doom3 engine?

  • Minos
    • October 17, 2004 at 1:58 AM
    • #8

    lol not yet

  • A.M.A.H.A
    • October 17, 2004 at 2:13 AM
    • #9

    I very much like the lighting in pictures submitted by Minotauro. I feel this map quality extremely well and I look ahead to play with everyone!

    - Abdoul Massoui Abdoramu Herbinder Afgari

  • Crackerjack
    • October 17, 2004 at 2:26 AM
    • #10

    Thats one long ass name!

    -Anyways, I really like alot of parts in this map, the only think i dont like is the 3rd pic, the brushworkd and lighting are very boring.. have more variance in lights and more black..

  • hamst3r
    • October 17, 2004 at 3:49 AM
    • #11

    Looks very good mino. I like all the diffrent varieties of lighting and brush work, even though im not a big fan of the whole "doom3" atmosphere. Still looks great.

  • st0lve
    • October 17, 2004 at 11:53 AM
    • #12

    I like it but its to much NS in it :S

    And the 1st shot looks like some map from some mod that I can't remember..

  • Kreigore
    • October 17, 2004 at 12:01 PM
    • #13

    It looks awesome

  • jaardsi
    • October 17, 2004 at 12:25 PM
    • #14

    Very sexy, particularly pic number 4.

  • EviLTaxi
    • October 18, 2004 at 12:47 PM
    • #15

    veery nice, mino!

    first pic's lighting is the only one I dont like! ...but the outside tower I've just noticed saves the quality of the pic! :wink:

    areas like that are cool! they add a realistic feeling. I often get to see windows without anyting but the skybox behind em!

    btw pic three and six got that sharp & clean look I like very much!

    keep it up!

  • Minos
    • October 19, 2004 at 1:34 AM
    • #16

    ya nevermind the first pic, I'll remake that area (that would be supposed to be the marines spawn, but it just wont work)

  • Ewok
    • October 25, 2004 at 11:14 PM
    • #17

    Sorry I haven't replied earlier about this map (spotlight gallery can be handy) but anyways.

    Yeah, looks quite impressive Minotauro, I don't think Peri's reply was usefull especially in the sarcasm, but I think you should keep it up. The only thing that really bothers me is the lighting in the first picture, I think the geometry and concept is good (shape, fan shadowing on the floors <-- suites marines btw) but it's just the intensity of the blue. I would settle (as many most don't) for plain white light. I really don't know why people always feel compeled to just have RGB as their scheme. Try it was some white lighting and see where that takes you. A little much on the red too, but looking good bro.

    - Ewok

  • Minos
    • November 7, 2004 at 9:49 PM
    • #18

    Progress has been slow on this sucker :/

    Anyway, here are some new pics. oh and nevrmind the particle systems, they are still fucked up

    [Blocked Image: http://www.leveldesign.com.br/minotauro/images/co_paragonnew01.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/images/co_paragonnew02.jpg]

    [Blocked Image: http://www.leveldesign.com.br/minotauro/images/co_paragonnew03.jpg]

  • Nazul
    • November 7, 2004 at 10:35 PM
    • #19

    woot , 1st post , been checking these forums for some time now meh like , nice map you got here , the trims @ the 2nd pic are overscaled , there's a better one in the hl.wad , i'll look it up..

    overall it looks uber and that spotwhite texture .. nice~

  • Taylor Swift
    • November 8, 2004 at 1:50 PM
    • #20

    Very nice so far, very nice work and architecture and of course the lighting is nice. :wink:

    But about the textures, well they are not 100 % perfect, so try to combine another textures maybye but holding the cool white gray theme on pic2.

    Try more, so far its nice.

    Btw on pic 2 in the corridor you could add in the ceilings (those pipes)

    some smoke coming out from them.

    That would be an small but realistic map change.

    Feel free to add more Atmosphere!

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