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Skybox image generated from Maya?

  • Waldo
  • July 6, 2008 at 8:50 PM
  • Waldo
    • July 6, 2008 at 8:50 PM
    • #1

    Anyone know of a tutorial or info on how to generate a skybox image from a Maya (or 3ds Max or XSI) model? I've got a whopping big cityscale model that I need to use for generating a set of skybox images from different locations around the city. It's not in Source so I can't use the separate 3d skybox trick alas.

  • skdr
    • July 6, 2008 at 8:57 PM
    • #2

    viewtopic.php?f=36&t=11306

  • Waldo
    • July 6, 2008 at 9:00 PM
    • #3

    Thx Arttu

    I also did a bit of "RTFG" (G stands for Google) and found this package link in an Ogre3d forum...

    http://www.atomlabs.org/asdn/mentalray/ ... _index.htm

    Note that Firefox flags this as an "attack site". Not sure why but proceed with caution if you go. I've downloaded the plugin on that page and am trying it out.

  • hessi
    • July 6, 2008 at 9:39 PM
    • #4

    thanks for quoting, but if you are looking for cube maps:

    http://www.thomashess.net/exchange/tuto ... _skies.pdf

    for spherical projections:

    http://www.thomashess.net/exchange/tuto ... re_map.pdf

    i also wrote a small MEL script for rendering the cube maps (you have to keep the render view open before execution )

    http://www.thomashess.net/exchange/easy_sky_render.mel

  • Waldo
    • August 30, 2008 at 6:56 AM
    • #5

    Found a cool addon for Max today called OgreMax. You can select an object and it will generate a cubemap centered on that object's origin - much easier than messing with cubes, materials, etc.

    See http://www.ogremax.com/Documents/OgreMa ... ialog.html

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