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de_hydrofire (or something like that) 80%

  • sk3tch
  • July 3, 2008 at 4:26 AM
  • sk3tch
    • July 3, 2008 at 4:26 AM
    • #1

    I've been working on this map off and on for a while now. It started out as an idea as a hydro-electric plant. I was using common CS:S lighting and such and realized it was heading in the direction of looking like every other CS:S map out there. I added a sky made by hipshot called violentdays. There isn't exactly a location I can pinpoint where this would take place, but the map is based in a terrorist munitions/chemical plant in a canyon somewhere (I live to add-lib). The bombsites themselves need alot of work along with adding more detail and foliage.

    Some of the inside scenes are very incomplete. The crates are there until I figure out something else I can put there.

    Updated 17August2008

    [Blocked Image: http://img98.imageshack.us/img98/9210/dehydrofireb20008fa9.jpg]

    [Blocked Image: http://img237.imageshack.us/img237/4347/dehydrofireb20014kb7.jpg]

    [Blocked Image: http://img201.imageshack.us/img201/4143/dehydrofireb20013am3.jpg]

    [Blocked Image: http://img242.imageshack.us/img242/6569/dehydrofireb20012je4.jpg]

    [Blocked Image: http://img98.imageshack.us/img98/4137/dehydrofireb20011hx6.jpg]

    [Blocked Image: http://img374.imageshack.us/img374/7906/dehydrofireb20010kb5.jpg]

    [Blocked Image: http://img98.imageshack.us/img98/5551/dehydrofireb20009xu6.jpg]

    [Blocked Image: http://img112.imageshack.us/img112/2697/dehydrofireb20007sw6.jpg]

  • Punky
    • July 3, 2008 at 10:22 AM
    • #2

    The solar panels need another texture,

    your skybox is really, really unrealistic,

    the texture you used on the pipes (the red one) needs to have better smoothing groups or just change it...

    (http://developer.valvesoftware.com/wiki ... ups_Dialog)

    the mountain in your 3D skybox isn't aligned as it should be;

    [Blocked Image: http://www.cubeupload.com/files/4ff290doesnttile.jpg]

    Apart from those details your map looks good

  • Jetsetlemming
    • July 3, 2008 at 3:21 PM
    • #3

    some of those outside shots could be confused as being of a map for CS 1.6, due to the level of detail and lighting. Needs more lighting and texturing contrast. The inside shots look better. I like what you're doing with the dam.

  • Neil Squibb
    • July 3, 2008 at 11:36 PM
    • #4

    I like the "ocean mist" spray over the walls.

  • RA7
    • July 4, 2008 at 12:42 PM
    • #5

    Loose the crates :roll:

    The rest looks promising.

  • sk3tch
    • July 5, 2008 at 2:45 AM
    • #6

    RA7!

    yeah...the crates are there until I figure something else out.

  • dissonance
    • July 5, 2008 at 6:45 PM
    • #7
    Quote from sk3tch

    yeah...the crates are there until I figure something else out.

    Barrels are the next-gen crates.

  • sk3tch
    • August 18, 2008 at 3:55 AM
    • #8

    Updated the first post.

  • Minos
    • August 18, 2008 at 4:10 AM
    • #9

    Looks promising so far. My main problem with the map is that all paths are very narrow and that can seriously harm the gameplay. This map is desperately crying for huge distant landscapes in the background, make good use of the 3d skybox feature! Furthermore, you could decrease the lightmap size in faces that receive detailed shadows such as the concrete wall in the last screenshot. Keep up the good work!

  • m8nkey
    • August 18, 2008 at 4:22 AM
    • #10

    looking good sk3tch. I'm liking the lighting and colour scheme.

  • sk3tch
    • August 18, 2008 at 4:49 AM
    • #11
    Quote from Minotauro

    Looks promising so far. My main problem with the map is that all paths are very narrow and that can seriously harm the gameplay. This map is desperately crying for huge distant landscapes in the background, make good use of the 3d skybox feature! Furthermore, you could decrease the lightmap size in faces that receive detailed shadows such as the concrete wall in the last screenshot. Keep up the good work!

    The pathways are deceiving in the screen-shots. There is plenty of room to move around. The skybox is on the way (usually the last thing I do). As for the lightmap size...I kinda like the crisp shadows. I only did that to certain areas I felt could use some pop.

    Tanks for that feedback!

  • Sentura
    • August 18, 2008 at 5:21 AM
    • #12

    i would say there's a lack of cohension. so you've got the arch-american new yorker buildings carved into the ground at some desert plateau? where do those rocks come from? the themes just don't fit, and i'm sure you'd never see arches anywhere on a so-industrialized structure as a power plant.

  • JeanPaul
    • August 19, 2008 at 6:39 AM
    • #13

    Reference shots, use them!

    It has a style, but its too far fetched

  • RA7
    • August 20, 2008 at 10:20 PM
    • #14

    Hee Sketch, i received yer mail. Sorry not been able to check out the map.

    Will do that asap.

  • Nexus
    • August 21, 2008 at 11:36 AM
    • #15

    looks so-so, not bad not good..

    but looks boring.. as there is something that is missing in the map so the map would look original..

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