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HL Texture Memory Hard Limit

  • Dranore
  • October 15, 2004 at 8:40 PM
  • Dranore
    • October 15, 2004 at 8:40 PM
    • #1

    What is the hard limit on texture memory for a HL map using Zoner's tools... the default is 4mb... but how much higher can it be set and run? Just curious. I'm playing with making a map using HL2 rez textures in HL... well less than 512x512 of course as that's the limit... but... anyways. If someone knows that'd be keen.

    -Dranore

  • OL
    • October 15, 2004 at 10:37 PM
    • #2

    hl1 just resizes high res textures anyway, its not gonna look like hl2

  • insta
    • October 15, 2004 at 10:39 PM
    • #3

    8mb should work just dandy. Above that, I'm not sure :E

  • Dranore
    • October 16, 2004 at 6:57 PM
    • #4
    Quote from OL

    hl1 just resizes high res textures anyway, its not gonna look like hl2

    You'd be wrong there actually. If you match the scale it looks the same. The difference being that when it renders it cuts them up more and HL isn't so great with the higher r_speeds. It also lacks the bump/normal mapping unless your using a mod... but it is actually possible to match the look. I can post screens if you don't believe me.

    -Dranore

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