Yeah, I think these 4 can be obtained totally randomly, as some of the Medic. (for example I got the Triage one on a regular game on Goldrush).
TF2 Pyro Update THIS WEEK!?!
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skdr makes us proud! Congrats and Go You!~~~

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Thanks all! I hope you like the map

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CS-Nation: (From: quadir) The current art resources seems to lead to maps that visually look nearly identical. Is there a plan to release a new map that goes in a new direction visually?Walker: Yep, we're working on this right now.
YES

full article here: http://www.csnation.net/articles.php/interview_244/4/
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Wooo-ey!
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Quote from Freak
yes that's the only one I could imagine to get a little tricky...
that was easy

the only really hard thing will be to ignite a spy while he´s flicking a cigarette

Just ask someone during setup to roll spy and do the taunt with the cigarette next to the door, then repay the favor next round or summink.
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in this way it is easy but boring -_-

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They fucked the game up, that's it, I quit TF2!
Uninstalling...
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":3a0pqxud]They fucked the game up, that's it, I quit TF2!Uninstalling...
i have more fun than ever before. and keep in mind they will release updates for the seven other classes as well (so this game will be even more fun!) -
lol you can't fuck a game up that's already fucked. The only good thing about TF2 is the design and art.
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You guys must be mental. TF2 is an absolute blast.
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I used to play Pyro a lot, now the games flooded with them like Medics during the Medic update. Half the servers seem to have class limits as well.
Not played much but the BackBurner seems to be absolute rape.
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Obviously none of you have played TFC or competitive league play.

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I was running TFC league matches. I don't see how competitive TFC play really correlates to TF2 not being a great game though, albeit one primarily geared towards public/care-free play (which is ideal with most of us working full time now anyway).
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I loved TF2, but I'm not a fan of a mechanic that makes people behave like idiots on purpose and heavily biases the composition of a single class. They could have at least dropped them in at the same time so it didn’t become Pyro Month.
It's a good arguement that after everyone settles down the additions will make it a deeper game, but it also removes TF2’s accessibility and alienates newcomers.
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Thing is, it hasn't really broken the game because both teams have roughly the same proportion of other classes to pyros. It's still as much about teamwork to win as before, but the influx of pyros has just spawned some interesting new strategies. Ive seen engis selecting new places for turrets because they dotn ahve to worry about soldiers and demos as much, but instead defence from pyros.
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Quote from Thrik
I was running TFC league matches. I don't see how competitive TFC play really correlates to TF2 not being a great game though, albeit one primarily geared towards public/care-free play (which is ideal with most of us working full time now anyway).
Yep and everyone who enjoyed the fast paced nature of TFC were excited over the cool style, but let down over the slow lumbering pace of TF2. Scrims are just blah. All it is now is a quick fix public cluster fuck, sure no problem with that but I was hoping for it to be more fast paced and league oriented considering it's the follow up to TFC.
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