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Crysis High Quality Screenshots (Stay out 56k's)

  • -HP-
  • June 16, 2008 at 8:47 PM
  • Nysuatro
    • October 19, 2009 at 10:36 PM
    • #21

    Very impressive. I am now working with the cryengine 2 on a game that we have to make in 8 weeks. And I must say that it is really great to work in this engine.

    Havn't had a lot problems and it is easy to use. Looking forward to play with the cryengine 3.

  • Furyo
    • October 19, 2009 at 11:16 PM
    • #22

    To make an Assassin'S Creed game with that kinda engine one day....Anvil is really cool for other things, but it could never achieve this.

  • AlexM
    • October 20, 2009 at 1:04 AM
    • #23

    holy crizzap

    that settles it, time to do a one sitting play of Crysis ASAP

    those shots with the rocks, are those actual geometric displacement? If that's faked in a map then wow

  • Lord Ned
    • October 20, 2009 at 5:32 AM
    • #24
    Quote

    ":2zhujc7h]Yeah, the Core map is unbelievably beautiful dude! And very well designed for a linear level, you did a wonderful job!

    I agree that it was a beautifully done map, but I hated it. Hated hated hated it. I spent an hour wandering around lost, spinning in circles unsure which way was up, which way was forward... if I was going over the same area again.

    A hud would have helped but

    Although the reward of coming out of the ship into the snowy land was so worth it.

  • Sentura
    • October 20, 2009 at 8:19 AM
    • #25

    the first indoor shot is really impressive and almost looks like photorealism, but for me it seems that the outside shots hit a sort of uncanny valley. they look real, but theyre missing small important elements that you'd have in real life.

  • D3ads
    • October 20, 2009 at 9:58 AM
    • #26

    ^^ Agreed, although let's be honest that no engine is near achieving photo realism quite yet.

  • FrieChamp
    • October 20, 2009 at 10:37 AM
    • #27

    Hehe the guy forgot to hide the helper (yellow ball) in the gravity tunnel that the player is attached to during the ride, you can still see it (in editor mode) ;O

    Lord Ned: A map would have helped indeed, but there were no ressources to implement a 3D map feature.

    Amazing shots!

  • jaboo224
    • October 20, 2009 at 10:51 AM
    • #28

    I disagree. the whole point is you shouldnt have a map imo in core. Core was one of my fav levels because it literally put the game to a place where all your past experience in crysis doesnt help you at all which is awesome!

  • Rick_D
    • October 20, 2009 at 12:52 PM
    • #29
    Quote from FrieChamp

    Oh cool, 8 screenshots from my map! Not always from the best angle, but still cool.Thanks for sharing!

    most frustrating part of the game for me. could not figure out where the fuck to go, and having those fucking monsters flying at you constantly while you tried to figure out wtf to do was annoying

  • Gloglebag
    • October 20, 2009 at 3:15 PM
    • #30

    Now make screenshots in CE3.

  • Lord Ned
    • October 20, 2009 at 5:15 PM
    • #31
    Quote from Rick_D

    most frustrating part of the game for me. could not figure out where the fuck to go, and having those fucking monsters flying at you constantly while you tried to figure out wtf to do was annoying

    I forgot about them. Eventually ran out of ammo and just melee'd them which was pretty fun.

  • Skjalg
    • October 20, 2009 at 5:52 PM
    • #32

    heh, everytime you guys write CE i think of Codename Eagle, crysis grandfather

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