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Mapcore mapping contest?

  • Buddy
  • June 14, 2008 at 7:52 PM
  • Seldoon182
    • July 8, 2008 at 4:59 PM
    • #81

    What a Wanker !

  • ⌐■_■
    • July 8, 2008 at 5:55 PM
    • #82

    somebody make a fucking poll already damnit :ssj:

    viewtopic.php?f=31&t=11482

  • Erratic
    • July 8, 2008 at 11:08 PM
    • #83

    Is the prestigious Mapcore Spotlight not prize enough?

  • ReNo
    • July 8, 2008 at 11:23 PM
    • #84

    I never got that for Weaver despite winning the last contest But then Weaver was fun enough to build that I didn't really care

    I reckon a Portal map would be a good plan, as I think we'll see quite a few entries. Doesn't need custom content to look good (I reckon most folks will pull off the simple portal style with basically Valve level of quality), and encourages originality in gameplay and design as opposed to just visuals.

  • Sentura
    • July 10, 2008 at 8:58 PM
    • #85
    Quote from ReNo

    I never got that for Weaver despite winning the last contest But then Weaver was fun enough to build that I didn't really care I reckon a Portal map would be a good plan, as I think we'll see quite a few entries. Doesn't need custom content to look good (I reckon most folks will pull off the simple portal style with basically Valve level of quality), and encourages originality in gameplay and design as opposed to just visuals.

    i agree. a single portal map with custom content would be catastrophical, whereas a mod could probably be done.

  • Nexus
    • July 12, 2008 at 2:34 AM
    • #86

    price for competition:

    windows vista ultimate sent by paypal

    + direct x 10 FO free :megamon:

  • JynxDaddy
    • July 12, 2008 at 6:04 PM
    • #87
    Quote from e-freak

    Don't know if this works but Portal The First Slice should be enough to run Portal Custom-Maps (if you preload the full game it is?)

    Anyone who doesn't have portal can leave [Blocked Image: http://img168.imageshack.us/img168/6274/emotcolbertcg2.gif].

    I think portal is the best choice, puzzle design is more interesting than stunning visuals, which not everyone has the skills or time to pull off.

  • Jetsetlemming
    • July 14, 2008 at 11:31 PM
    • #88
    Quote from Campaignjunkie

    My own little idea: make something that doesn't look like it came from the engine it uses. On GoW, don't make some muddied blue-grey-brown mansion. On Source, don't make a wrecked city lit in fluorescent yellow and teal. On FarCry, don't make a jungle island... etc. For that (optional) extra paradoxical kick (and to level the playing field) - stock assets only. Bonus points if it looks like an actual map and not just some diorama you threw together.

    I love this idea. It's pretty easy to do in Source, though, I think, since there's also wilderness beaches and cliffs, sci-fi alien buildings, horror villages filled with zombies, mines, etc.

  • Seldoon182
    • July 15, 2008 at 1:03 AM
    • #89
    Quote from Nurb

    Mind you, I like this idea, but in all honesty whoever uses Cryengine 2 will win this hands down

    If the theme isn't "jungle island" I'd say whoever uses Cryengine 2 will be in trouble ^^ j/k

    I don't think so...

  • JeanPaul
    • July 15, 2008 at 3:43 AM
    • #90

    Well fuck that looks downright incredible

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