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Old School Unreal 30 Day Contest

  • Lee3dee
  • June 14, 2008 at 1:01 AM
  • Lee3dee
    • June 14, 2008 at 1:01 AM
    • #1

    Over at 3DBuzz they have a challenge to create a DM map in 30 days. Been working on this at home and at work, usually after all my bugs are resolved. Hope to be able to finish it in 17 days

    http://www.3dbuzz.com/vbforum/sv_ut3_landing.php

    The contest requires that you only use stock assets that ship with the game but you are allowed to make custom materials, particle effects, etc using those assets.

    My contest entry is a space DM level, most of the bsp work is done, and I've been testing the gameplay using bots. Gravity gameplay will be outside of the ship.

    [Blocked Image: http://www.3dwasabi.com/wip/OldSchoolC…z_Contest01.jpg]

    Currently I'm adding meshes to the level, this is the reactor room towards the front of the map.

    [Blocked Image: http://www.3dwasabi.com/wip/OldSchoolC…z_Contest02.jpg]

  • Deathy
    • June 14, 2008 at 5:49 PM
    • #2

    There's already a thread about it..

    viewtopic.php?f=23&t=11338

    But still nice pics.

  • -HP-
    • June 14, 2008 at 10:53 PM
    • #3

    Looks cool Lee3dee

  • Mr. Happy
    • June 15, 2008 at 4:14 AM
    • #4

    Lookin pretty nice!

    I was gonna enter this contest before I realized that I'm already behind schedule on two maps and I have almost no experience with UEd.

  • Lee3dee
    • June 18, 2008 at 11:14 PM
    • #5

    Some more progress shots.

    Almost finished decorating the rear portion of the ship

    [Blocked Image: http://www.3dwasabi.com/wip/OldSchoolContest/DecoPass04.jpg]

    The rear engine room now contains a teleport vortex that I created in Kismet which randomly teleports any player to anywhere in the ship. A quick and easy escape if you are low on health. Should a player follow someone else into the vortex, they won't appear in the same location.

    [Blocked Image: http://www.3dwasabi.com/wip/OldSchoolContest/DecoPass02.jpg]

    Working on scripting the battle outside of the ship. I'll be handling this with matinee and kismet, no point fighting on a spaceship if there's no action going on around you.

    [Blocked Image: http://www.3dwasabi.com/wip/OldSchoolContest/DecoPass01.jpg]

    The walkways shown here allow the players get around the ship, but there no gravity so you can jump to other locations easily

    [Blocked Image: http://www.3dwasabi.com/wip/OldSchoolContest/DecoPass03.jpg]

    back to work

  • Nurb
    • June 19, 2008 at 7:32 AM
    • #6

    Looks nice, (though I dont like the UT3 assets, but thats what you are stuck with ). From the looks of it, the level could use more vertical gameplay, not just in the lowgrav areas but the general floorplan indoors looks very flat aswell. Also, when viewing from outside the ship it looks less like a ship than it looks like a level floating in hyperspace. The outside sort of looks like the inside.

    From the looks of it you are making the level out of two "modules" that generally look the same. This creates abit repetitive gameplay (mirrored/repeated areas in maps are needed in some gamemodes, in DM it should be avoided imo), and you also risk making the player confused unless you have strong visual differences between the modules, in light/textures/meshes/etc. which would help orientation.

  • Lee3dee
    • July 1, 2008 at 5:16 PM
    • #7

    competition ended on Monday, but I'm still working on it. Hope to release it soon for public testing.

  • -HP-
    • July 4, 2008 at 12:59 AM
    • #8

    But did you submitted a playable version on time?

  • Lee3dee
    • August 22, 2008 at 12:55 AM
    • #9

    HP: Nope I missed the deadline and I wasn't happy submitting a half-ass level, plus i was heavy in crunch.

    Map is approaching Beta status, YAY!

    Things left to do before beta release:

    - finish scripting battle outside

    - finish placing items

    - test bots with gravity volumes

    [Blocked Image: http://www.3dwasabi.com/Unreal/UT3/Nineveh/ninevehBetaShot1.jpg]

    [Blocked Image: http://www.3dwasabi.com/Unreal/UT3/Nineveh/ninevehBetaShot2.jpg]

    [Blocked Image: http://www.3dwasabi.com/Unreal/UT3/Nineveh/ninevehBetaShot3.jpg]

    [Blocked Image: http://www.3dwasabi.com/Unreal/UT3/Nineveh/ninevehBetaShot4.jpg]

    [Blocked Image: http://www.3dwasabi.com/Unreal/UT3/Nineveh/ninevehBetaShot5.jpg]

    [Blocked Image: http://www.3dwasabi.com/Unreal/UT3/Nineveh/ninevehBetaShot6.jpg]

    [Blocked Image: http://www.3dwasabi.com/Unreal/UT3/Nineveh/ninevehBetaShot7.jpg]

  • Buddy
    • August 22, 2008 at 8:43 AM
    • #10

    Welcome to the Brown World! Seriously though, nice work on the LD however UT3 assets are SO colourfull and interesting ...

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