Texturing the models I made:
Needs more ccolour in the arms. More happy with trousers now. Need to do the belt, more tidying and add colour to the vest and trousers.
[Blocked Image: http://schmung.specialistscentral.com/images/brucemore.jpg]
Texturing the models I made:
Needs more ccolour in the arms. More happy with trousers now. Need to do the belt, more tidying and add colour to the vest and trousers.
[Blocked Image: http://schmung.specialistscentral.com/images/brucemore.jpg]
Hehe, very tasty, although you need to dirty the trademark vest up more; our Bruce has been through the wars!
Looks like you are still very early in the progress of texturing it so I'll wait with my comments till you are further ahead with it..
Nice model.
The vest should be white and dirty.
[Blocked Image: http://www.geocities.com/Hollywood/Cinema/1101/die32.jpg]
And Eyes should be more hangoverish:
[Blocked Image: http://www.heise.de/tp/deutsch/inhalt/buch/4524/4524_1.jpg]
Nice. The lower part of his face should be a little wider, though. Look at the second picture in tnoh's post.
Now that I think about it, he should look pretty beat up to. Remember stuff like glass in the feet etc., so add some blood and gashs, bruises and scars all over the place.
Yeah, I agree with all these guys, keep up the work man.
[Blocked Image: http://schmung.specialistscentral.com/images/bruce_near1.jpg]
[Blocked Image: http://schmung.specialistscentral.com/images/bruce_near2.jpg]
Made a start on the dirt and stuff. I'm gonna adjust that vest colour a bit as well. I'm feeling thats it's getting there now, it's mostly about tweaking things now. I think I'll rig the bastard tomorrow and then once thats done continue with adding dirt and whatnot.
some of the anatomy seems REALLY off. Good example is the arms which seem to be just stuck on the shoulders like a playmobile toy. The guy also looks totally static, the pose partially contributes to that but I think big part of it is in the anatomy too. The arms are also lacking muscular defintion in the modeling which adds to the static playmobile look the guy has
Quote from kleinlukasome of the anatomy seems REALLY off. Good example is the arms which seem to be just stuck on the shoulders like a playmobile toy.
They are ![]()
Wasn't sure how musuclar to make him, Bruce isn't actually that beefy a guy, so giving him huge over defined muscles seemed a bit wrong really, plus I was trying to keep the polycount around about 1800. The pose isn't helping matters I admit, modelled it to fit over the HL skeleton in the idle pose, but I've since discovered thats the wrong thing to do.
I thing I'll plug on and finish this and use the mistakes I've made to try and make the next one better. I don't particularly want to go back and fix the modelling/unwrapping errors I've made because it would mean starting again on the skin, which is the hardest bit for me.
Simon says : Nice model.
Okay from the side, its looking good, from the front its really appaling.
Here is a site with human proportions. One of them that you really need to work is the shoulders (their way to wide)
Keep it up man ![]()
[Blocked Image: http://www.fineart.sk/photos/figure/012.JPG]
Idal Proportion Male?
He doesen't have a pensi and he has a second face in the arse?!?!
for some reason i feel that by not having an ass face im missing something
how'd they get a picture of me?
i knew i saw that face before
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