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Zero Gear - an indie multiplayer kart racing game

  • zaphod
  • June 9, 2008 at 5:57 PM
  • Minos
    • July 1, 2008 at 1:10 PM
    • #81
    Quote from Skjalg

    Where is the hurg head?

  • zaphod
    • July 1, 2008 at 6:01 PM
    • #82

    here is the polycount thread where some people have already started making stuff (towards the end of the thread)

    http://boards.polycount.net/showthread.php?t=50426

    in that thread is also some downloads for reference models to make your own stuff. Here is something someone just made:

    [Blocked Image: http://www.funkybunnies3d.com/Work/ZG_fishHat.jpg]

  • TeddyBear
    • July 1, 2008 at 7:30 PM
    • #83

    FANTASTIC! I'd buy it.

    Really, excellent art!

  • JynxDaddy
    • July 1, 2008 at 7:56 PM
    • #84

    This is looking so good Can't wait!

  • st0lve
    • July 1, 2008 at 8:40 PM
    • #85

    Someone make Hurg!

  • zaphod
    • July 1, 2008 at 11:39 PM
    • #86

    I documented my workflow for making game items for the polycount guys, I figure people here might find it interesting too:

    http://myzerogear.com/workflow/

  • zaphod
    • July 2, 2008 at 11:57 PM
    • #87

    I started this pirate ship kart last night, been unwrapping it all day.

    [Blocked Image: http://myzerogear.com/pirateship.png]

  • Bic-B@ll
    • July 3, 2008 at 8:00 AM
    • #88

    oh man thats more badass than i could have imagined

  • zaphod
    • July 3, 2008 at 5:13 PM
    • #89

    I wowed bic!!!!

    :megamon: :megamon: :megamon:

  • Bic-B@ll
    • July 4, 2008 at 6:39 AM
    • #90

    you wow me on a daily basis

  • zaphod
    • July 4, 2008 at 6:56 AM
    • #91

    this thing was a royal pain to texture

    [Blocked Image: http://myzerogear.com/shiptextured.jpg]

    MAXIMUM UV SPACE

    [Blocked Image: http://myzerogear.com/shipflat.jpg]

  • Chunks
    • July 4, 2008 at 7:12 AM
    • #92

    holy crap that is one packed uv map

  • Thrik
    • July 4, 2008 at 10:11 AM
    • #93

    Awesome texturing.

  • Gorion
    • July 4, 2008 at 12:19 PM
    • #94

    Damn, skills right there! Also ship looks really nice

  • zaphod
    • July 4, 2008 at 7:57 PM
    • #95

    This morning I woke up and realized we had no 4th of July themed hat, so I took care of that

    [Blocked Image: http://myzerogear.com/july.png]

    Also, a very enthusiastic Zero Gear fan (ok, my wonderful girlfriend) decided to make an entirely physical version of our sock monkey character, complete with a Zero Gear butt-label! Awesome!!!

    [Blocked Image: http://myzerogear.com/monkey1.jpg]

    [Blocked Image: http://myzerogear.com/monkey2.jpg]

    Have a happy and safe 4th of July everyone!

  • PogoP
    • July 4, 2008 at 10:37 PM
    • #96

    Zaphod, you may very well be a game design god.

  • 2d-chris
    • July 5, 2008 at 1:09 AM
    • #97

    barnacles!!

    haha, these vehicles are full of so much character they actually become the character for me.

  • dissonance
    • July 5, 2008 at 1:17 AM
    • #98
    Quote from zaphod

    [Blocked Image: http://myzerogear.com/monkey1.jpg][Blocked Image: http://myzerogear.com/monkey2.jpg]

    So when can I buy one?

  • Furyo
    • July 5, 2008 at 6:13 AM
    • #99

    You know each update you post has me smiling, but the butt logo was just too much I'm still actually giggling typing this. You have an awesome design right there, both the game and the merchandising. Please go all the way, take all the time you need, and release a gem. You've gone this far already, I want to see this game enter the IGF and win major awards

  • zaphod
    • July 6, 2008 at 8:11 PM
    • #100

    Thanks for the confidence Furyo This has turned into the most personally important creative thing I have ever started, and I am going to use every bone in my body to make sure it gets finished the way we envision it.

    here are some starfish on a sand dollar wheels for the pirate ship (or any kart)

    [Blocked Image: http://myzerogear.com/starfish.png]

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