1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

My new portfolio - thiagoklafke.com (updated 06/12)

  • Minos
  • June 4, 2008 at 10:23 PM
  • Bic-B@ll
    • June 13, 2008 at 11:15 AM
    • #21

    i like the simplicity, i think that mouseovers are desperately needed for the links on the left though. just a darker grey of something.

  • D3ads
    • June 13, 2008 at 8:49 PM
    • #22

    Nice work Minos

  • TeddyBear
    • June 26, 2008 at 11:29 PM
    • #23

    I really like the direct feel of your layout. However, if you ever want to expand with additional art you might run into trouble with the current design, which seems to revolve around the present amount of media. All in all a very appealing and rememberable design nonetheless, nicely done.

  • Ginger Lord
    • July 1, 2008 at 2:22 PM
    • #24
    Quote

    Address Not Foundhttp://www.thiagoklafke.net could not be found. Please check the name and try again.

    Edit: Now it works....next refresh it doesnt...

  • Minos
    • July 2, 2008 at 1:53 PM
    • #25
    Quote from TeddyBear

    I really like the direct feel of your layout. However, if you ever want to expand with additional art you might run into trouble with the current design, which seems to revolve around the present amount of media. All in all a very appealing and rememberable design nonetheless, nicely done.

    Thanks for the crits Teddy. I agree that it's going to be a bit difficult to add additional art, let's see how things turn out! (I'm updating the portfolio tonight maybe)

  • Zacker
    • July 3, 2008 at 9:43 AM
    • #26
    Quote from aaron_da_killa

    Also, I think you'll find that an environment artist and level designer are the same thing (unless that was intentional), 3D artist is the term for a modeler .

    Wrong.

  • Skjalg
    • July 3, 2008 at 1:33 PM
    • #27

    haha informative post zacker

  • dux
    • July 3, 2008 at 4:23 PM
    • #28

    Zacker must be in Diablo argument mode, I like his style.

    Get this fixed up mino and apply to ubi brazil damnit

  • General Vivi
    • July 3, 2008 at 9:20 PM
    • #29

    Very nice minos! I shall add you to my links page!

    http://www.generalvivi.com/links.html (just got that up a week ago )

  • Psy
    • July 3, 2008 at 10:24 PM
    • #30

    Site doesn't load up.

  • Minos
    • July 3, 2008 at 10:45 PM
    • #31

    Weird, I'm browsing it right now!

    http://thiagoklafke.com/

  • -HP-
    • July 4, 2008 at 12:53 AM
    • #32

    Works now, but yeah It has been down last few days, contact your hosting company.

  • Minos
    • July 4, 2008 at 6:49 PM
    • #33

    Just found out the reason: One of the major backbones here in Brazil went down 2 days ago... it's slowly getting stable again.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™