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mesh smoothing with brushes

  • mjens
  • May 16, 2008 at 6:10 PM
  • mjens
    • May 16, 2008 at 6:10 PM
    • #1

    i'm looking for a plugin or tool which I could smooth part of a model with a round brush like in photoshop... is it even possible to do that in 3ds max 9?

  • skdr
    • May 16, 2008 at 7:45 PM
    • #2

    That's actually pretty clever idea

  • Psyshokiller
    • May 17, 2008 at 12:05 PM
    • #3

    Don't really get it but maybe "paint deformation" is what you're looking for. It's in the editable poly modifier.

  • Zacker
    • May 19, 2008 at 8:18 AM
    • #4

    Are you talking about mesh smoothing as in subdividing it such as the meshsmooth modifier does? I don't think this feature exists in max, but could indeed be a good idea.

    If you are looking for just smoothing the existing polygons however, then the paint deformation relax does the job nicely.

  • mjens
    • May 19, 2008 at 7:32 PM
    • #5

    No no.

    I'm looking for a tool that will decrease/increase distance between verts so the won't make sharp edges. Yes, its just a meshsmooth or turbosmooth but i want to use that feature with a brush like painting in photoshop. I want to smooth only part of the model...

  • Sindwiller
    • May 19, 2008 at 7:56 PM
    • #6

    Blender has that feature. :monocle: But I'm pretty sure you don't want to touch it.

  • Psyshokiller
    • May 20, 2008 at 8:17 AM
    • #7

    As soon as I've seen you replyed to this thread, I knew there must be some wicked open source solution for the problem.

  • mjens
    • May 20, 2008 at 9:56 PM
    • #8

    found it

    Editable poly > select all verts form your mesh > go to 'paint deformation' in editable poly > click on 'relax' and check what's heppening with the verts then you click and move while holding distance is smoothing! I still don't know how to modify it only on X or Z axis...

    great succes

  • Psyshokiller
    • May 21, 2008 at 1:33 PM
    • #9

    That's what we told you.

  • Sindwiller
    • May 21, 2008 at 9:28 PM
    • #10
    Quote from Psyshokiller

    As soon as I've seen you replyed to this thread, I knew there must be some wicked open source solution for the problem.

    Dafür stehe ich mit meinem Namen.

  • mjens
    • May 22, 2008 at 3:36 PM
    • #11
    Quote from Psyshokiller

    That's what we told you.

    yeah I see now - you're right so thanks a lot

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