Hehe... I don't mean sources of light, I mean lighting in the Source engine. ![]()
I had a few questions about lighting. Since meshes now encompase alot of details, like I would surmise, such as light sources (light fixtures, etc), can models cast light via their texture or any other means? If no, then I assume entity lighting has increased in usage. If so, have they changed at all? Do they have any new perameters? How do they work? Differently from HL? Thanks.
-Dranore