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SOurce SDK : Pouring Rain

  • Ryukolink
  • April 22, 2008 at 12:35 AM
  • Ryukolink
    • April 22, 2008 at 12:35 AM
    • #1

    Is there anyway to make pouring rain other then the func_precipitation brush entity.. I have even added 2 of them in the same area but I cant get that heavy downpour feeling, I want to add fog to to give it that hazy pouring feeling as well.

    Any help?

  • dux
    • April 22, 2008 at 4:15 AM
    • #2

    I don't believe there is any other method to add ran than what you have already mentioned.

  • Ryukolink
    • April 22, 2008 at 7:08 AM
    • #3

    damn that sucks nuts

  • Sentura
    • April 22, 2008 at 11:44 AM
    • #4

    even though the precipitation only adds rain, you could add fog and atmosphere yourself with different entities, although im not sure whether or not you can restrict fog to only be outside.

  • Ryukolink
    • April 23, 2008 at 5:40 AM
    • #5

    well that blows my jungle rain/foggy theme outta the water guess itll just have to be a night map now

  • Zeta
    • June 1, 2008 at 5:04 PM
    • #6

    What happened to that nice rain in the ep2 graphics show case map?

  • The Horse Strangler
    • June 9, 2008 at 8:48 PM
    • #7

    That nice rain is a generated model, that only can collide with dev texture floors, which is more fail then AIDS.

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