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PC Gamer Exclusive! : Insurgency (Article + New Media)

  • DelaZ
  • October 8, 2004 at 3:14 AM
  • st0lve
    • October 9, 2004 at 11:37 AM
    • #21
    Quote from DelaZ

    It's not because two opposite teams with modern weapons fight each other in a game that it's called CS.. let's take TF2 for example, which is also made by Valve.

    when I said "new cs" I didn't mean tactical hostage fps, I did mean in popularity, aka. the ammount of players will be damn high. And thats because you got an modern combat, with real weapons but still trying to keep it fun yet abit realistic (like cs?). And you said that gameplay outweighs realism, thats the "cs factor" (atleast that is what I think).My guess is that if you had the same team, but another theme (which isn't that known), then your mod would be 200% less popular, but hey, its not always bad to be popular, and your team rocks as I said above.

  • Kedhrin
    • October 9, 2004 at 12:02 PM
    • #22
    Quote from curman

    Nice stuff.Also Vampire-Slayer mod was in some German magazine recently >.>

    [hijak]

    http://%7boption%7d

    [/hijak]

    lol...why'd you want to put vampire slayer in a magazine....

    its an original idea yes, but the graphics suck monkey anus.

    sorry for going off topic

    thats great you guys got in pc gamer, things look good, hope it works out for you

  • von*ferret
    • October 9, 2004 at 4:32 PM
    • #23

    Same reason why you'd want to put an unoriginal idea with neat renders into a magazine.

    or not, but correlating the two mods is not the point of my post is it.

  • curman
    • October 9, 2004 at 4:58 PM
    • #24
    Quote from Kedhrin

    lol...why'd you want to put vampire slayer in a magazine....

    its an original idea yes, but the graphics suck monkey anus.

    sorry for going off topic

    thats great you guys got in pc gamer, things look good, hope it works out for you

    Because, If you actually did play Vampire-Slayer, yes maybe the models and maps aren't cutting edge, but its terribly fun.

    No offense, but Insurgency just looks like another high-detailed military mod.

    I wub Vampire Slaya.

  • Kedhrin
    • October 9, 2004 at 9:51 PM
    • #25

    don't get me wrong, i liked vampire slayer, it was incredibly original, and i could play it all night leaping forward after silly humans.

    i guess the reason why i'm so mad is because i offered to help them with models (when i sucked major dick anus) and they declined lol.

  • GrayFox
    • October 9, 2004 at 10:04 PM
    • #26

    Vampire Slayer is too simple.

  • curman
    • October 9, 2004 at 10:08 PM
    • #27

    Its just as simple as Counter-Strike.

    Yeah, the mod community/developer is all friends, thats probably why.

    Routetwo was the coder, Lily the mapper (his wife), and the modeller was some relation to him I think.

  • FrieChamp
    • October 10, 2004 at 12:00 PM
    • #28
    Quote

    Routetwo was the coder, Lily the mapper (his wife), and the modeller was some relation to him I think.

    A nerd marriage, how cute.

    "Hey darling, we should spend some more time together."

    -"Yea absolutely. Wanna make a Half-Life MOD about vampires?"

    "Sure!"

  • Duff-e
    • October 10, 2004 at 12:09 PM
    • #29

    think rainbow six realism

    make it NOTHING like that

  • Taylor
    • October 10, 2004 at 12:11 PM
    • #30

    Team Fortress 2 is scarily close to CS when you consider just what the other incarnations Team Fortress have been like since its birth on Quake. TF2 isn't really a good example because everyone who liked the various versions of TF cried blood when reading the description - about how it is now deadly realistic with slow movement, high damage, armoured vehicles, controlled bursts of fire, rocket launchers with one shot and little emphasis on symmetrical forts with flags in them. Done obviously to fit the fad of realism, because people aren’t happy these days unless it’s two teams fighting with realistic weapons, damage and settings - because intuition and imaginative ideas are depreciated, as people might actually have to play one game slightly different than the thousand others it closely resembles.

  • Kedhrin
    • October 10, 2004 at 12:32 PM
    • #31

    taylor explains it all

  • Argyll
    • October 12, 2004 at 4:35 AM
    • #32

    Part 2 has been released.

    Check it out here!

    (Even more new media)

  • von*ferret
    • October 12, 2004 at 4:52 PM
    • #33

    again I'm going to go snore in the corner.

  • mikezilla
    • October 12, 2004 at 5:13 PM
    • #34

    why you gotta be a dick about ? so it's not the most interesting idea in the world.

    i read the article and atleast it sounds like there is some innovation going on in the genre. it never hurts to make what you think people will want to play.

    how did you all get so jaded?

  • zaphod
    • October 12, 2004 at 5:40 PM
    • #35

    seriously . . .. There is always going to be people who want to play military themed games, and like the genre or not, you have to admit thats some damn fine artwork they have have going.

  • RD
    • October 12, 2004 at 5:47 PM
    • #36

    theyre nubs zilla.

    Real combat never gets boring, thas an advantage over unrealistic scifi fantasy stuff. Most of those "unrealistic" mods also try to get combat and physics as realistic as possible to make it fun.

  • mikezilla
    • October 13, 2004 at 3:50 AM
    • #37

    as if we're not all tired of space marines.

  • Urban
    • October 13, 2004 at 4:52 AM
    • #38
    Quote from Zaphod

    seriously . . .. There is always going to be people who want to play military themed games

    me

  • mawibse
    • October 13, 2004 at 8:43 AM
    • #39
    Quote from mawibse

    CREATIVE IDEA != FUN

    Right DD?

  • Duff-e
    • October 13, 2004 at 11:02 AM
    • #40

    i dont know....it looks cool to me.....who cares about whats innovative if its fun to play....oh wait its just that some people are JEALOUS

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