1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Some work i'm doing for BTU Games

  • Kedhrin
  • October 7, 2004 at 4:03 PM
  • Kedhrin
    • October 7, 2004 at 4:03 PM
    • #1

    My boss gave me permission to add a few things to my portfolio i'm building, so i stepped on it and last night i made 2 new prefabs that will be in our game....

    textures and normal maps are now under construction.

    [Blocked Image: http://peeves.noobgrinder.com/CompCore.jpg]

    [Blocked Image: http://peeves.noobgrinder.com/Machine.jpg]

    boing.

  • st0lve
    • October 7, 2004 at 4:15 PM
    • #2

    Whats that 2nd thingy? D:

  • Kedhrin
    • October 7, 2004 at 8:36 PM
    • #3

    its a reactor, there is a place inside it (you can see the hand railing) where you can walk on it, there will be a bridge connected to it (you can see the opening on the piece ot the left) and the player can move around on it, it has more detail inside, you just can't see it with the mesh blocking everything.

    these pieces will all be using HDR lighting all over it, making some nice effects.

  • kleinluka
    • October 7, 2004 at 8:50 PM
    • #4

    looks nice but your shadows look....weird. why are they so fuzzy?

  • Kedhrin
    • October 7, 2004 at 9:01 PM
    • #5

    i have no idea, thats not in the engine lol, thats me pressing lots of random buttons with mental ray

  • Zyndrone
    • October 7, 2004 at 10:07 PM
    • #6

    Super-duper Ked

    where can we check out your portfolio by the way?

  • Kedhrin
    • October 7, 2004 at 11:46 PM
    • #7

    it's still being developed at http://peeves.noobgrinder.com

  • Minos
    • October 8, 2004 at 1:29 AM
    • #8

    nice man

  • AndyPants
    • October 15, 2004 at 2:02 AM
    • #9

    The first thing reminds me of Super Mario Bros. The Movie. Cool looking

  • A.M.A.H.A
    • October 17, 2004 at 2:18 AM
    • #10

    Excellent work i especially like the the second modle it appears very good quality and skillfull! I look forward to appearing models in game you involving with

    - Abdoul Massoui Abdoramu Herbinder Afgari

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™