Hey guys,
I've beeen playing witht he ep2 engine recently and am trying to get alpha textures working. So far I added the following to the $light compile parameter
Code:
-final -staticproppolys -staticproplighting -textureshadows
Seems to activate per vertex lighting and shadows etc but for some reason it does not like my alpha texture and just casts a shadow for the whole polygon instead!
Anyone had this problem before or know where im going wrong?