1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

Kakariko Village

  • Kedhrin
  • October 5, 2004 at 2:22 PM
  • Kedhrin
    • October 5, 2004 at 2:22 PM
    • #1

    (getting really agitated, 3rd attempt to post this without me messing up pressing a wrong button)

    ok, i'm working on Kakariko Village for Far Cry.

    This map will be intended for todays graphics card (Geforce 6800+ and aTI's new card i don't pay attention to them all i know is it can do it)

    the map will include the technologies you have to have these cards for...

    HDR Lighting being the primary one....

    This map will have about 150,000 - 200,000 polygons when finished, expect EXTREME detail, mass amounts of foilage, and coverage over the entire map, i wish i could do extreme detail for my textures, but i'm not a texture artist, so they will be medi-core.

    It has taken me 5 hours to make the basic low polygon outline of the map, reason being, i go back and forth between 3D Studio Max and Project64 Running Zelda Ocarina of Time and trying to measure everything exact by wild guess and player to world measurements (if you use 3D Studio Max you can guess how that is a pain).

    [Blocked Image: http://peeves.noobgrinder.com/Kakariko%20Outline.jpg]

    tada, my last...post was more enthusiastic, and i had a lot more detail... but i pressed preview, not submit, so now i'm angry at myself.

    anyways, when i'm done with this, expect some very sexy stuff, i'm putting HDR lighting on particles flying in the air everywhere, from lamps, from cracks in the windows...the level will be in the evening, there will be a particle fire ring around the volcano in the background, grass foilage, rocks, plants, vines, etc. all over the place...

    pretty much its going to look like a demo for the Unreal 3 Engine, except i'm not making player models, i might model Link, i dunno, if i like it enough i will...

    anyways, its going great, i already have one of the houses made and it looks decent, i might need to remake the textures....but like i said i'm no texture artist....

    I'm still debating on modelling the graveyard as well, and also adding the ability to go inside the buildings (possible with vis areas) but that is a LOT of work...

    but this is to build my portfolio, and to show everyone the amazing powers of the crytek engine, i'm tired of seeing island maps and jungle crap with modern shit. This engine is capable of anything any other engine right now is capable of doing (including source, and doom 3). The only engine i can see that can touch the crytek engine is the Unreal 3 engine with its awesome shading powers, crytek has parallax bump mapping now, but i can't seem to get it working right, i'll try tho, will look great on the dirt on the cliffs and bricks on the walls....

    i'm typing too much, this post isn't as good as my first one, because i'm mad at myself, so now i'll proceed to beat my head into my glass desk...

    or draw on my friend who passed out on xanax some more...

    (This happened at 3am)

    [Blocked Image: http://peeves.noobgrinder.com/BranonXanax.jpg]

    THE END

  • Kedhrin
    • October 5, 2004 at 2:38 PM
    • #2

    yes i know, all i need is generic textures also, like tilable wood, tileable stone, tileable metal, etc...

    if i can get a good source for those it would be no problem, i can make the normal maps perfect, its just making the diffuse channel which is the problem, because i suck at it, miserably...

    and the generic textures have to be high detailed too, each square tileable texture i'm using is 1024x1024...then it has a light map (or alpha map if its transparent or has a gloss map) then a normal map, then a height map...

    only problem is diffuse channel.

  • Evert
    • October 5, 2004 at 2:40 PM
    • #3

    Good luck, a lot of things planned it seems.

  • insta
    • October 5, 2004 at 2:58 PM
    • #4

    Good luck, looks like alot of work :S

  • von*ferret
    • October 5, 2004 at 3:06 PM
    • #5

    does farcry have mp?

  • insta
    • October 5, 2004 at 3:08 PM
    • #6
    Quote from von*ferret

    does farcry have mp?

    Ya, but no one plays it :/

  • Minos
    • October 5, 2004 at 4:32 PM
    • #7

    Imagine a complete continent, you spawn on the east side and your enemy on the west. You'll only meet him after 3 hours of game. Thats why fc mp sux :X

  • FrieChamp
    • October 5, 2004 at 4:45 PM
    • #8

    Good luck with the map, keep us updated!

  • Taylor Swift
    • October 5, 2004 at 5:47 PM
    • #9

    Yeah. keep the work up.

  • von*ferret
    • October 5, 2004 at 6:01 PM
    • #10

    Than I guess people need to make some pwn FC MP levels then, luckily I'll have my computer and fc in days. Sadly I have NW work pressing to do.

  • Kedhrin
    • October 8, 2004 at 11:13 AM
    • #11

    i'm having some problems getting the parallax to show, i believe i have to have a 6800 for this feature also, i know i have to have it for HDR but i thoght my Geforce FX 5200 supported it as well, guess not.

    oh well, i'll still build it, i know how parallax bump mapping works as well as HDR so i can still use them, but not see them.

    if anyone with a GeForce 6800 and a copy of Far Cry wants to help me render images every now and then let me know, i could get my boss to do it, but i don't want him to frown at me doing other projects lol.

    if you want to donate money so i can get one, plz do send money

    (i can't even see the work i do for my boss, he should buy me one, that asshole.)

  • Kedhrin
    • October 8, 2004 at 4:46 PM
    • #12

    update

    i see some errors i need to fix (pole missing in wings of windmill fan)

    some polygon errors on terrain

    ignore the houses, they are just there for testing purposes and are nothing final. one of the houses isn't even on the ground.

    [Blocked Image: http://peeves.noobgrinder.com/KakarikoUpdate.jpg]

    you can't really see from this far up, but there is lots of detail on the terrain, small bumps and lumps everywhere.

    -end-

  • st0lve
    • October 8, 2004 at 5:39 PM
    • #13

    olollo h4x, thats just an map made in Max exported to FC..

  • insta
    • October 8, 2004 at 5:51 PM
    • #14
    Quote from st0lve

    olollo h4x, thats just an map made in Max exported to FC..

    I thought all architecture in Farcry was made in a 3d app then imported into the engine...?

  • Kedhrin
    • October 8, 2004 at 7:05 PM
    • #15

    yes, max or maya now.

    whats so funny ... ???

  • TomWithTheWeather
    • October 8, 2004 at 7:14 PM
    • #16

    Looks good, but needs more coocoos.

  • GrayFox
    • October 8, 2004 at 7:28 PM
    • #17

    Yeah, and if it's possible to enter the windmill you must have the Song of Storms playing in the background

  • OL
    • October 8, 2004 at 7:32 PM
    • #18

    bitchin

  • Kedhrin
    • October 9, 2004 at 12:53 AM
    • #19

    well, the problem with the interriors is that they don't match the size of the exterriors, well some buidlings at least, like, the windmill maybe does, but the game shop inside the town doesn't match the size of the building at all, the other buildings guts do match them however.

    there is a lot of detail inside those buildings tho because they use high polygon rendering, it would take me a while to match them.

  • Taylor
    • October 9, 2004 at 3:05 PM
    • #20

    YOU FOUND A BOTTLE.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™